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[TUTORIAL] Psone Bubble rebirth 3.51/3.52

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mecaboy
Posts: 14
Joined: Sun Oct 07, 2012 3:56 am

[TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by mecaboy » Sat Apr 30, 2016 7:30 pm

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This is a tutorial to solve the error e-fffffffff or the cannot access the memory card, it worked for me and I want to share it. It works at 3.51, 3.52 and doesn’t need Unity (Rejuvenate) or psp-installer :lol: .

Requeriments
1. Ps vita on 3.51 or 3.52
2. Psone loader (Thx to THEFLOW)
3. Ps1 game in ISO/Bin
4. PSX2PSP 1.4.2
5. Onemenu FTP and Dumper
6. Installed TN-V11 with FTP
7. Game2Vhbl
8. Notepad ++
9. DB Browser for SQlite
10. Paint.net
11. Thunderbird

Download

Step 1: Dumping your app.db file
1) Send yourself an e-mail with the following:
email: send?attach=ur0:shell/db/app.db.
Edit: 1.1) In thunderbird go to INSERT-HTML and copy or write this:
<A Href="email:send?attach=ur0:shell/db/app.db.">app.db Dump</A>
It Will create a clickable link, send it to your vita
2) Open your E-mail App on the Vita, and click on the link

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3) It will open this, just type in your e-mail address again and send it back with the app.db file as attachment. You will notice the E-Mail app close itself.

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4) Download the dumped app.db file with your PC's e-mail client and just leave it on your desktop

Step 2: Install Onemenu with FTP and PS1 Dumper (Thx to gdljjrod)
Since we can’t install homebrew at PSP/GAME, we will use game2vhbl

5) Copy the the onemenu to your qcma folder at PSAVEDATA/numbersandletters/1MENUFTP (Transfer the files trough qcma)

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6) Open TN-V bubble and use PSPFILER to create a folder: PSP/VHBL and copy to this folder the 1MENUFTP

7) Use VITAFTP to transfer the vsh.txt and the game2vhbl.prx

8) Open ONEMenu Full

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9) Dump the base_headers (Press select button, go to PSP/GAME/SLUS00213, press triangle button, click X to headers.bin)

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10) Copy the BASE HEADERS (SLUS00213.BIN) from the root to the vita to your PC with VITAFTP, and rename it to BASE_HEADERS.BIN.

Step 4: Modifying the Game ID and Signing your custom PS1 EBOOT.PBP

11) You must have your Custom ISO PS1 file and PSX2PSP 1.4.2

12) Open the iso files with PSX2PSP, with the […] button

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13) Now it comes the tricky part, where it says Game ID and Main game ID you should put the original game id of our base game

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14) Copy the EBOOT.PBP and the BASE_HEADERS.BIN to the Psone loader release folder by THEFLOW

15) Press left SHIFT + Rigth click in the folder to open the command prompt

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16) Write signer.exe BASE_HEADER.BIN EBOOT.PBP OUTPUT.PBP

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17) Copy the OUTPUT.PBP to PSAVEDATA/numbersandletters/SLUS00662 (Also you can copy the ICON0.DDS [Use paint.net to convert your png image to dds, size 128x128)

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18) Copy the PSV00000 folder too (PSAVEDATA/numbersandletters/PSV00000

19) Transfer the folders trough QCMA

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Step 6: Modifying the app.db
Modify this parameters carefully (Use wordpad ++)

20) First: Change the Values in green with your custom game ID

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21) Modify the line number 10 like this originalpath=ux0:pspemu/psp/SAVEDATA/ID of the custom game (Ej: SLUS00662)

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22) Modify the line number 10 like this selfpath=ux0:pspemu/psp/SAVEDATA/ID of the custom game (Ej: SLUS00662)/EBOOT.PBP

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23) Modify the line number 10 (Again) like this: discid=Original ID (SLUS00213); and category=ME (Don’t touch the rest)

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24) Modify the name of the game at line 3, 21 and 26

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25) Modify line number 26 like this: (5 [Is the number of page],8 [Is the number of the position of the icon],"ux0:pspemu/psp/SAVEDATA/SLUS00662/ICON0.DDS"
In the example i have 5 pages, and the 6th position is free (For better understanding go to step 28)

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27) Save the txt file

28) Open app.db with SQ lite Browser (To know the number of page and position go to “Browse data – at table check tbl_appinfo_icon – and click check pageId

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29) Go to execute SQL and to open SQL file, open your txt file of step 27

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30) Press execute SQL and Write changes (The inferior section must say query executed successfully)

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Step 7: Reinstall the modified app.db
31) Rename the 'app.db' file to '#0' without any file-ending!


32) Write a new e-mail with the #0 file as attachment and the path as Subject. Send it to the e-mail of your vita. ur0:shell/db/app.db

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33) Go to your vita and open the email application, open the mail and you should see a camera symbol. Touch it and DO NOT click OK on the appearing Error Message but simply close the e-mail app

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34) Restart your Vita and re-copy the original game (In my case Tekken)
35) Enjoy

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I want to thx Mr.Gas, Major_Tom, TheFlow, wololo and Thezett (Thx for his last custom bubble tutorial for psp games)
This is my very first tutorial, was made by me (reading several forums, tutorials and trying and trying and trying) :P :P :P :P
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Last edited by mecaboy on Wed May 11, 2016 4:35 pm, edited 3 times in total.

paco2943
Posts: 4
Joined: Sat Apr 30, 2016 6:50 am

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by paco2943 » Tue May 03, 2016 5:28 am

Nice tutorial might try it out when I have some time!
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ipspx
Posts: 111
Joined: Wed Apr 18, 2012 11:16 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by ipspx » Thu May 05, 2016 12:43 am

I think the first step is wrong because when I copy the link and put it as the subject,it isn't clickable after I send it to my email.what am I doing wrong...

User avatar
HarmfulMushroom
Posts: 752
Joined: Wed Dec 25, 2013 10:02 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by HarmfulMushroom » Thu May 05, 2016 1:19 am

ipspx wrote:I think the first step is wrong because when I copy the link and put it as the subject,it isn't clickable after I send it to my email.what am I doing wrong...
You need to make sure the link shows up as a hyperlink before you send it. I always use gmail with failmail

Bert960
Posts: 307
Joined: Sat Mar 22, 2014 10:45 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by Bert960 » Thu May 05, 2016 2:43 am

Does this tutorial fix the launcher area glitch/bug?

mecaboy
Posts: 14
Joined: Sun Oct 07, 2012 3:56 am

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by mecaboy » Fri May 06, 2016 2:08 am

ipspx wrote:I think the first step is wrong because when I copy the link and put it as the subject,it isn't clickable after I send it to my email.what am I doing wrong...
In thunderbird you open a New email, go to insert - HTML - and copy or write this:
<A Href="email:send?attach=ur0:shell/db/app.db.">app.db Dump</A>

After that you write as a subject this:
email:send?attach=ur0:shell/db/app.db.

Send it to your email ps vita account and Click on the link, continue the tutorial

Plz Let me know if it works.

mecaboy
Posts: 14
Joined: Sun Oct 07, 2012 3:56 am

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by mecaboy » Fri May 06, 2016 2:10 am

Bert960 wrote:Does this tutorial fix the launcher area glitch/bug?
Need a little more information about this bug :geek:

VPforever
Posts: 2
Joined: Sun May 08, 2016 11:23 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by VPforever » Sun May 08, 2016 11:35 pm

Thank you so much for this tutorial mecaboy !
I'm on 3.52 (=without rejuvenate) and I didn't want to mess up with the risky psp-installer method to be able to write data to the /psp/game folder.
Your alternative of setting a custom bubble from a savedata works like a charm !
The key trick which consists in changing the GAME_ID with the Base game one when converting the iso in PSX2PSP is really smart.
I haven't seen it mentioned on any other site/forum concerning the PSOne loader (unfortunately few ones are concerned for the 3.52 firmware specific case).

Ch3lin
Posts: 6
Joined: Wed Apr 20, 2016 7:19 pm

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by Ch3lin » Mon May 09, 2016 5:09 pm

Thank you very much for the tutorial, I had thought of something like this but I was not sure how to run it, as they say above is not worried by 3.52 and we had this method is excellent, I'll do when I have time I will tell you as I was. Thank you very much

mecaboy
Posts: 14
Joined: Sun Oct 07, 2012 3:56 am

Re: [TUTORIAL] Psone Bubble rebirth 3.51/3.52

Post by mecaboy » Mon May 09, 2016 9:46 pm

Thank you guys, your comments means a lot for me, i hope u to enjoy the tutorial :D, its long but it worth it

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