The launcher is missing the artwork, maybe we should check that into the repository too. I used the modified prxencrypter from the PROCFW repository to encrypt the launcher btw.
HBL On 6.60?
Forum rules
This forum is for HBL Development discussions ONLY. For User support or HBL general discussions, go to viewforum.php?f=3 . Messages that are not development related will be deleted.
This forum is for HBL Development discussions ONLY. For User support or HBL general discussions, go to viewforum.php?f=3 . Messages that are not development related will be deleted.
Re: HBL On 6.60?
There you go (Nonids debug version):
I checked in R117. It will only run on FW 6.60 because the launcher imports all functions of the relevant libraries for that firmware. This information is then used to enable perfect syscall estimation. Seems to work ok for me, tried it with PSPdisp v0.6, Snes9xTYL, ScummVM 1.3.1 and Basilisk II. Please review.
The launcher is missing the artwork, maybe we should check that into the repository too. I used the modified prxencrypter from the PROCFW repository to encrypt the launcher btw.
The launcher is missing the artwork, maybe we should check that into the repository too. I used the modified prxencrypter from the PROCFW repository to encrypt the launcher btw.
Advertising
-
cheeze6661
- Posts: 98
- Joined: Fri Jun 24, 2011 7:34 am
- Location: Greenfield, TN.
Re: HBL On 6.60?
Thank you JJS... Will be giving this a try. HBL is reborn!!JJS wrote:There you go (Nonids debug version): I checked in R117. It will only run on FW 6.60 because the launcher imports all functions of the relevant libraries for that firmware. This information is then used to enable perfect syscall estimation. Seems to work ok for me, tried it with PSPdisp v0.6, Snes9xTYL, ScummVM 1.3.1 and Basilisk II. Please review.
The launcher is missing the artwork, maybe we should check that into the repository too. I used the modified prxencrypter from the PROCFW repository to encrypt the launcher btw.
Advertising
Re: HBL On 6.60?
Done.JJS wrote: The launcher is missing the artwork, maybe we should check that into the repository too.
I just realize I should have edited the Makefile too...
If you need US PSN Codes, this technique is what I recommend.
Looking for guest bloggers and news hunters here at wololo.net, PM me!
Looking for guest bloggers and news hunters here at wololo.net, PM me!
Re: HBL On 6.60?
Is the 6.60 HBL working at 6.50 (preinstalled at psp e-1000) too?
I want to copy some flash0 files tomorrow at gamescom, but the HBL has to work at 6.50 ...
I want to copy some flash0 files tomorrow at gamescom, but the HBL has to work at 6.50 ...
White PSV TV - 32GB - 3.65 CFW ✔
White PSV 1000 - 32GB - 3.65 CFW ✔
2x PSV 2000 - 32/64GB - 3.65 CFW ✔
PSP Fat 1000 - TA-081 - 6.61 ME-2.3 ✔
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3 ✔
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞ ✔
White PSV 1000 - 32GB - 3.65 CFW ✔
2x PSV 2000 - 32/64GB - 3.65 CFW ✔
PSP Fat 1000 - TA-081 - 6.61 ME-2.3 ✔
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3 ✔
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞ ✔
Re: HBL On 6.60?
There's a risk it won't work but you can give it a try
If you need US PSN Codes, this technique is what I recommend.
Looking for guest bloggers and news hunters here at wololo.net, PM me!
Looking for guest bloggers and news hunters here at wololo.net, PM me!
Re: HBL On 6.60?
@the z a apple
gameboot would be nice or something similar / probably to obviously
. .. or if you start playing a 3d homebrew .. good luck
Re: HBL On 6.60?
Need i to rename the 6.60 files to 6.50? Or will it work with the 6.60 stuff?Wololo wrote:There's a risk it won't work but you can give it a try
White PSV TV - 32GB - 3.65 CFW ✔
White PSV 1000 - 32GB - 3.65 CFW ✔
2x PSV 2000 - 32/64GB - 3.65 CFW ✔
PSP Fat 1000 - TA-081 - 6.61 ME-2.3 ✔
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3 ✔
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞ ✔
White PSV 1000 - 32GB - 3.65 CFW ✔
2x PSV 2000 - 32/64GB - 3.65 CFW ✔
PSP Fat 1000 - TA-081 - 6.61 ME-2.3 ✔
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3 ✔
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞ ✔
Re: HBL On 6.60?
It will not work on 6.50 because there is a firmware check in HBL that selects the syscall estimation method. It explicitly checks for >= 6.60.
Also keep in mind that you have very limited access to flash0 in user mode and the interesting folders which contain the modules are not accessible.
Also keep in mind that you have very limited access to flash0 in user mode and the interesting folders which contain the modules are not accessible.
Re: HBL On 6.60?
And the 6.39 wont work either ?JJS wrote:It will not work on 6.50 because there is a firmware check in HBL that selects the syscall estimation method. It explicitly checks for >= 6.60.
Also keep in mind that you have very limited access to flash0 in user mode and the interesting folders which contain the modules are not accessible.
White PSV TV - 32GB - 3.65 CFW ✔
White PSV 1000 - 32GB - 3.65 CFW ✔
2x PSV 2000 - 32/64GB - 3.65 CFW ✔
PSP Fat 1000 - TA-081 - 6.61 ME-2.3 ✔
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3 ✔
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞ ✔
White PSV 1000 - 32GB - 3.65 CFW ✔
2x PSV 2000 - 32/64GB - 3.65 CFW ✔
PSP Fat 1000 - TA-081 - 6.61 ME-2.3 ✔
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3 ✔
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞ ✔
Re: HBL On 6.60?
HBL for 6.39 will not work if the new security checks of 6.60 are in place.
[/spoiler]
