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Space Shooter V0.01 [Demo]

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Total votes: 6

Zasisem
Posts: 200
Joined: Mon Sep 27, 2010 3:49 pm

Space Shooter V0.01 [Demo]

Post by Zasisem »

Credits:
PGE: Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k.
Author &GFX: Zasisem
SFX: http://www.soundjay.com
Fonts: http://www.1001freefonts.com/
Controls:
Dpad: Move
Square: Shoot


Note: Gimme some feedback :D

Download Links:
http://www.sendspace.com/file/iwvmac
http://www.megaupload.com/?d=MR2YDQZD
http://www.mediafire.com/?es7i8zksx89jcv9



In - Game ScreenShot
Image
Level Select:
Image
Menu:
Image
Pause Menu:
Image
Game Play:



Very old:
[spoiler]New Update July 22, 2011.
I've decided to discontinue this project. Due to "lack of memory". I switched over to LuaDEV, (the one Xerpi showed me). Its way faster. But its still not enough to make it how I want this project to be. I can still work on it, but not how I wanted it to be. There's too much on my mind, that I wish that's worth to the homebrew community. But I cannot due to lack of memory, (also lags alot) so it's not even worth continuing :p unless.. switching to something like C or C++ would be better? Suggestions? Polls up.


New Update:

Author: Zasisem
Title: Alpha Space Shooter
Version: V0.01
Coding language: Scripting/PGELua (Not Lua.)

A few days ago I was going to release a game I've been working on.'Alpha Blocks' I decided to put that on hold and release a different game I've been working on 'Alpha Space Shooter'.
In this release theres not much too it, but just proof this projects real, as said in the rules :p

Game play:
Shoot the rotating red object until you reach a score of 5000.

Controls:
SQUARE = One Burst shot
Triangle = Tri shot (Takes out more ammo)
Dpad = Move
Download Links :
http://www.sendspace.com/file/asq0fr
http://www.megaupload.com/?d=LSS2BJ0Z
http://www.mediafire.com/?1g9592oujsj36s3

Xerpi's translated version (In LuaDEV, and WAY faster:
http://www.mediafire.com/?bkw3jnxhb8vmv48)


Edit:
*Draw near the orange circle for Ammo.
*Draw near the green circle for Health
Okay I need your help guys, stick with PGELua or switch to LuaDEV? I'm determined to make a game, with satisfying gaming experience. Poll is up :)


Readme:
[spoiler]Done:
[•]Some GFX
[•]Some SFX
[•]A Title Screen
[•]First Level :lol"
To do:
[•]More levels
[•]Saving/Loading etc.
[•]More stuff?:lol:

Feel free to the lines of codes, just give me a little credit ;)

Installation:
Put AlphaSS folder in your PSP/GAME/ folder.

Not much to a readme.txt is it? Lol

Some notes: this release has the basic codes on starting a game of your own, including:
Some examples are collision and popping up some Sony features :p

Author: Zasisem
Powered by the PGELua Game Engine.[/spoiler]
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Last edited by Zasisem on Tue Nov 10, 2015 4:19 am, edited 9 times in total.
Dallox
Posts: 74
Joined: Tue Sep 28, 2010 1:56 pm

Re: [WIP]PGELua Game [Working on Title]

Post by Dallox »

Uhm.. Nice but you forgot one thing..

- Avoid creating work in progress (or W.I.P.) topics unless there is significant progress (e.g. a beta download, etc.) to be posted. The mod team reserve the right to lock such topics. We don't like vaporware.
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E-Yup.
Zasisem
Posts: 200
Joined: Mon Sep 27, 2010 3:49 pm

Re: [WIP]PGELua Game [Working on Title]

Post by Zasisem »

Thanks for letting me know I'll wrap up an alpha release in a .zip tomorrow morning when I wake ;)
xerpi
HBL Collaborator
Posts: 139
Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: [WIP]PGELua Game [Working on Title]

Post by xerpi »

Cool game! I have added you (im sergi_g_12@...) , I want to tell you a thing.
xerpi
HBL Collaborator
Posts: 139
Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: [Demo Release] Alpha Space Shooter

Post by xerpi »

Zasisem
Posts: 200
Joined: Mon Sep 27, 2010 3:49 pm

Re: [Demo Release] Alpha Space Shooter

Post by Zasisem »


Lua Dev? I'll check it out,


Edit: Did you manage to translate that all in Lua DEV? I'm very impressed, I can see where LuaDEV and PGELua differ, Lua DEV is WAY faster. Would you recommend using Lua DEV instead? I love the speed, but the shapes the two make(i.e. GFX related) are very different from each other. How come I've never heard/seen this kind of Lua before? Is it new?
xerpi
HBL Collaborator
Posts: 139
Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: [Demo Release] Alpha Space Shooter

Post by xerpi »

Zasisem wrote:

Lua Dev? I'll check it out,


Edit: Did you manage to translate that all in Lua DEV? I'm very impressed, I can see where LuaDEV and PGELua differ, Lua DEV is WAY faster. Would you recommend using Lua DEV instead? I love the speed, but the shapes the two make(i.e. GFX related) are very different from each other. How come I've never heard/seen this kind of Lua before? Is it new?
Yes it's LuaDEV, LuaDEV is much faster and easy than the other luaplayers, you haven't heard LuaDEV because it hasn't been released yet, but it has a lot of functions, this luaplayer is very known in psp.scenebeta.com . I couldn't port your game very well because i don't know too much about LuaPGE. If you want to see the power of LuaDEV, just play GDP (GDP and LuaDEV are made by DeViaNTe). You can see the list of funcions of LuaDEV in the download of GDP, there's a manual (note that the manual is only 70% complete, so LuaDEV has more functions). I 've added you in the messenger,if you want I can tell you more about LuaDEV.
Zasisem
Posts: 200
Joined: Mon Sep 27, 2010 3:49 pm

Re: [Demo Release] Alpha Space Shooter

Post by Zasisem »

Yes it's LuaDEV, LuaDEV is much faster and easy than the other luaplayers, you haven't heard LuaDEV because it hasn't been released yet, but it has a lot of functions, this luaplayer is very known in psp.scenebeta.com . I couldn't port your game very well because i don't know too much about LuaPGE. If you want to see the power of LuaDEV, just play GDP (GDP and LuaDEV are made by DeViaNTe). You can see the list of funcions of LuaDEV in the download of GDP, there's a manual (note that the manual is only 70% complete, so LuaDEV has more functions). I 've added you in the messenger,if you want I can tell you more about LuaDEV.
Xeroi your gonna want to check this out:
http://forums.dashhacks.com/f120/lua-pl ... us-t299417

Haha yet you managed to still port all those lines of code into LuaDev from PGELua, pretty impressive if you ask me, I made some tweaks for some GFX, but other than that, it's a wonderful work. And I love the pause button, I couldn't get that to work on PGE :( And heck yeah I'd love to know more about it, but not right now since I'm on my iPod, thanks for letting me know about this man, it's incredible. Also what'd you mean it's not released yet? Like 100% not complete right?
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