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Tutorial. PopsLoader CF PRO 6.xx or ME 6.39

Unleash the full power of your PSP with a Custom Firmware.
Download and installation tutorial at http://wololo.net/wagic/cfw4dummies

Re: Tutorial. PopsLoader CF PRO 6.xx

Postby bharrison05 » Mon Jul 04, 2011 9:07 pm

kakarotto wrote:PSPGo compatibilty
every POPS from 3.02 to 3.52 WORKS
Every POPS from 3.71 to 6.00 DOESN'T WORK
Every POPS from 6.20 to actual POPS WORKS


Anyone get sound working at all for versions 3.02 to 3.52? Using latest nightly build on 6.20 Pro on a PSP Go 05g and when I choose anything 3.02 to 3.52, I get no sound at all.
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby kakarotto » Mon Jul 04, 2011 9:09 pm

bharrison05 wrote:
kakarotto wrote:PSPGo compatibilty
every POPS from 3.02 to 3.52 WORKS
Every POPS from 3.71 to 6.00 DOESN'T WORK
Every POPS from 6.20 to actual POPS WORKS


Anyone get sound working at all for versions 3.02 to 3.52? Using latest nightly build on 6.20 Pro on a PSP Go 05g and when I choose anything 3.02 to 3.52, I get no sound at all.



i've just edited that post.
with a go, no sound :(
viewtopic.php?f=17&t=7410&start=40#p83413
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby Graz09 » Mon Jul 04, 2011 9:30 pm

[quote="PSP GO:every POPS from 3.02 to 3.52 WORKS but NO SOUND!
Every POPS from 3.71 to 6.00 DOESN'T WORK
Every POPS from 6.20 to actual POPS WORKS

This also applies to a 3000 09g model, except you get sound.

I have fully tested Die Hard Trilogy and Alien Trilogy, which both have CDDA, on 3.40 pops and they work fine on my psp.
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby kakarotto » Mon Jul 04, 2011 9:39 pm

Graz09 wrote:[quote="PSP GO:every POPS from 3.02 to 3.52 WORKS but NO SOUND!
Every POPS from 3.71 to 6.00 DOESN'T WORK
Every POPS from 6.20 to actual POPS WORKS

This also applies to a 3000 09g model, except you get sound.

I have fully tested Die Hard Trilogy and Alien Trilogy, which both have CDDA, on 3.40 pops and they work fine on my psp.



thanks.
I've just edited another thing in the tutorial, cause it seems that 3000's owner had problem if they didn't have both directory Module and the 2 prx popscore and popsloader in /seplugins/popsloader
(don't know if it's true but for sure it works as the other configuration for my 1000, and it's just a question of right address in vsh.txt)
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby Graz09 » Mon Jul 04, 2011 9:45 pm

kakarotto wrote:
Graz09 wrote:[quote="PSP GO:every POPS from 3.02 to 3.52 WORKS but NO SOUND!
Every POPS from 3.71 to 6.00 DOESN'T WORK
Every POPS from 6.20 to actual POPS WORKS

This also applies to a 3000 09g model, except you get sound.

I have fully tested Die Hard Trilogy and Alien Trilogy, which both have CDDA, on 3.40 pops and they work fine on my psp.



thanks.
I've just edited another thing in the tutorial, cause it seems that 3000's owner had problem if they didn't have both directory Module and the 2 prx popscore and popsloader in /seplugins/popsloader
(don't know if it's true but for sure it works as the other configuration for my 1000, and it's just a question of right address in vsh.txt)


I have popsloader in \seplugins and popscore inside \seplugins\popsloader and it works fine.
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby kakarotto » Mon Jul 04, 2011 9:51 pm

Graz09 wrote:
I have popsloader in \seplugins and popscore inside \seplugins\popsloader and it works fine.

Shit!
Ok, i'm not gonna edit it anymore because it the same: one or the other configuration(the important thing is the right addressing in vsh.txt)

I don't think i've a bad impose.prx because with my fat i've no problem in sound with 3.40, 3.52 etc.
The problem is only with my Go.
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby GhettoBeta59 » Mon Jul 04, 2011 10:07 pm

kakarotto wrote:I don't think i've a bad impose.prx because with my fat i've no problem in sound with 3.40, 3.52 etc.
The problem is only with my Go.


Does all your home menus work on the go for 3.02 to 3.52?
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby scytherx09 » Mon Jul 04, 2011 10:29 pm

all of the no sound games in pspgo actually have sounds if you try to use a headphone (u might need to insert the headphone after the playstation logo to have the sound). Works for me with chrono cross and trigger at 3.52.
PSP1001 6.35 pro nightly
PSP 2001 Got 3.03->Lumines->3.03oe->3.71 M33->5.00m33->5.50 Gen->5.50 prome->6.35 pro b Nightly
psp 3000 5.03 HEN->5.03 PROME->6.35 PRO b Nightly
PSP GO->6.20 TN->6.35PRO B NIGHLTY
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby hacker alias » Mon Jul 04, 2011 11:27 pm

I'm definitely seeing some hit and miss sound with those lower pops versions, I just checked CT five times and 3 times it worked, 2 times it didn't

The sound, I mean, the game worked all five times
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Re: Tutorial. PopsLoader CF PRO 6.xx

Postby RUSTII » Mon Jul 04, 2011 11:50 pm

scytherx09 wrote:all of the no sound games in pspgo actually have sounds if you try to use a headphone (u might need to insert the headphone after the playstation logo to have the sound). Works for me with chrono cross and trigger at 3.52.

Ha Ha,Thanks for that..
Im on a PSPGo,and my Vigalante 8 hasnt has had no sound since i ripped it and put it on my Go..
but this time when i loaded it up,(With the new pops loader) plugged my head phones in...BAM,im half deaf from the sound..
i remembeer these kool tunes...Bang bang-crash- Sounds AWSOME.
i cant wait to try a few other's..Time to Pull out the Old colection again
TiPi wrote:I won.

/misusing modpowers

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