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PRO-B6 Custom Firmware [UPDATED 29th May 2011]

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Re: PRO-B6 Custom Firmware [UPDATED 29th May 2011]

Postby poisonedhrt » Sun May 29, 2011 11:36 pm

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Blue.Gazer wrote:is it possible to play games that need less than 1gb of space with PSP Go with Free 1gb up System Storage? Is it possible to add this feature on 6.XX PRO CFW?
The games are like Street Fighter Max, or Killzone Liberation?

you mean games that needs to install stuff on your psp?
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Re: PRO-B6 Custom Firmware [UPDATED 29th May 2011]

Postby Blue.Gazer » Mon May 30, 2011 12:40 am

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Coldbird wrote:
Blue.Gazer wrote:is it possible to play games that need less than 1gb of space with PSP Go with Free 1gb up System Storage? Is it possible to add this feature on 6.XX PRO CFW?
The games are like Street Fighter Max, or Killzone Liberation?

Sorry what do you mean? Free 1gb Storage? Well... if its just about games smaller than 1gb.. of course you can play those.

k for example, in order to save a data for Street Fight Alpha Max, you need 1gb or less space to save it. But it since i have a free space 1gb and up (2gb or 3gb space or up). I'm unable to save making my PSP freeze. So I'm asking if there is a way to save a data that needs 1gb or less space to save with 1gb or higher free space?
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Re: PRO-B6 Custom Firmware [UPDATED 29th May 2011]

Postby wololo » Mon May 30, 2011 12:51 am

Blue.Gazer wrote:k for example, in order to save a data for Street Fight Alpha Max, you need 1gb or less space to save it. But it since i have a free space 1gb and up (2gb or 3gb space or up). I'm unable to save making my PSP freeze. So I'm asking if there is a way to save a data that needs 1gb or less space to save with 1gb or higher free space?

I'm trying very hard to understand but this doesn't make any sense to me :?:
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Re: PRO-B6 Custom Firmware [UPDATED 29th May 2011]

Postby codestation » Mon May 30, 2011 1:07 am

Maybe he meant that the game can't create the save file if the memory stick/internal storage is filled beyond the 1GiB boundary, i think that i read about this bug somewhere but i can't remember where ._.
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Re: PRO-B6 Custom Firmware [UPDATED 29th May 2011]

Postby Blue.Gazer » Mon May 30, 2011 1:22 am

codestation wrote:Maybe he meant that the game can't create the save file if the memory stick/internal storage is filled beyond the 1GiB boundary, i think that i read about this bug somewhere but i can't remember where ._.

exactly, you got that right codestation.! :)
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Re: PRO-B6 Custom Firmware [UPDATED 29th May 2011]

Postby ravander » Mon May 30, 2011 9:14 am

Something I wanna share with you:

With 6.39 PRO B6, if I change in recoverymenu not to show the CFW files in game folder, it still shows them.
Also is there any dayviewer version working? I would love to see that plugin working with PRO.

Thanks for the great work!
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Re: PRO-B6 Custom Firmware [UPDATED 29th May 2011]

Postby meatsucks » Mon May 30, 2011 9:48 am

Thanks to the guys who helped me before. I got it installed and I absolutely love it, Pro owns TNHEN.
I have a bug to report however.
I am unable to sign into playstation network or use the playstation store. It will show on the screen that it is signing in but it never does. When I try to quit signing in it still stays on the signing in screen and I am forced to coldboot.

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Re: PRO-B6 Custom Firmware [UPDATED 29th May 2011]

Postby Baconation » Mon May 30, 2011 5:12 pm

Ive noticed that alot of my homebrew have stopped working since I updated to pro B6. hopefully you guys can fix this with ease.
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Re: PRO-B6 Custom Firmware [UPDATED 29th May 2011]

Postby codestation » Mon May 30, 2011 6:36 pm

Baconation wrote:Ive noticed that alot of my homebrew have stopped working since I updated to pro B6. hopefully you guys can fix this with ease.

You could start by giving the names of these homebrew, none in this thread can read minds ;)
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Re: PRO-B6 Custom Firmware [UPDATED 29th May 2011]

Postby Davee » Mon May 30, 2011 7:12 pm

Coldbird wrote:My dream would be to unite all the great CFW coders out there, neuron, TN, etc. under this single project.

I know, its a dream but hey. It would be a good one. :lol:

@HeroKing: Roger.


I could imagine the conflict D:
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