Hey, this port is pretty neat!
I love the way things are handled. Thank you for putting so much work into this. My only real problem so far is with the gyro controls; if you don't rotate the Vita fast enough, the input is completely dropped, making it feel like there's some sort of weird dead zone. This is a really big issue since the gyro controls would otherwise really help with making small, precise adjustments, as well as quick flicks. There should ideally be no perceptible "dead zone," although if people wanted such a thing there could be a slider for it, I guess.
Please consider making a change in this area, because as this game is they are more distracting than useful to keep on, and aiming using only the tiny little thumbstick is really difficult. And thanks for adding them in the first place; they are a great addition and should go a long way to making this game easier to play on the Vita once the proper adjustments are made.
Also, I have a couple of other suggestions; first of all, would it be possible to let you aim with the back touch panel? In theory, it would be a great alternative to the gyro controls, especially in situations like long car or bus rides, where gyro controls can be interrupted by the movement of the vehicle.
As for my last suggestion; what if you could select weapons by touching icons for them at the sides of the screen? As in, there would be a row of small, square icons with the ability to pick weapons by touching them on one or both sides of the screen. Sure, your viewing area wouldn't be as wide, but you'd get quicker access to each weapon. Of course, this is probably the most difficult thing to implement, and wouldn't necessarily be a huge improvement, but it would be pretty useful! At least in theory!
Again, thank you for all your great work, and keep doing the awesome things you do!