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[RELEASE] NRedneck - Redneck Rampage port for PSVITA
Re: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
fixed it by messing with the cfg file. I changed the values of JoystickAnalogScale 0 1 and 2 to 15000 (they where 64000) and added JoystockAnalogScale3 now I only need to play a bit with the values to get it right. I will reply the values when I got them
Re: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
cant seem to fix the straving speed. whatever I do it stays way to fast
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Re: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
I know this is for the Vita, but anyone know of Plans for the Switch?
PS3(BC60GB): 4.65 Rebug CFW
PSP 3000 (03g): 6.20 PRO-C2 (128GB->MicroSD Adapter)
Vita: 3.65 Enso HENkaku - Vita(3G) 400GB+SD2Vita (256GB)
N3DS XL : 11.8 Luma3DS
GPD XD1 (64GB) Rooted
GPD Win1
PSP 3000 (03g): 6.20 PRO-C2 (128GB->MicroSD Adapter)
Vita: 3.65 Enso HENkaku - Vita(3G) 400GB+SD2Vita (256GB)
N3DS XL : 11.8 Luma3DS
GPD XD1 (64GB) Rooted
GPD Win1
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Re: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
Change the Axes on the options, I put everything to 12 or 0.12 whatever it is, except Moving which is at 38/0.38. That should be optimal, works fine for me
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Re: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
Hey, all. Not expecting an answer right away since it's Thanksgiving here in the U.S., but I'm new to the homebrew scene and I could use some help. I got the game to boot with no problems, but every time I exit, I get an error message with the code C2-12828-1. AFAIK, I installed everything properly. I had to create the NRedneck folder inside my ux0:data because the VPK didn't, but once I did that, I copied the REDNECK.GRP file from my install (GOG version) and the redneck.cfg from the ZIP file on the Downloads page and I was set. The error doesn't come up with any other games I try to run. Any ideas on what's causing this?
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Re: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
A new release (v.1.1) is available for download!
Changelog:
- Improved engine performances.
- Added possibility to swap between stretched and 4:3 rendering (Press L + START to swap).
- Reduced internal resolution to original game ones (Causes a drastic performance boost with no graphics downgrade)
Credits:
- Everyone who worked on EDuke32 and NRedneck (before Rednukem).
- rsn8887 for the controls code for EDuke32 i literally copy-pasted here.
- All my patroners for their awesome support:
- Tain Sueiras
- drd7of14
- Dieter B
- The Vita3K Project
- polytoad
- The Libretro Team
- Wiese
- Count Duckula
- Mark Vdovychenko
- rsn8887
- Igor Kovacs Biscaia
- Mored1984
- Andyways
- Daniel Krusenbaum
- Elwood Blues
- DiDoSvK
- gnmmarechal
- GregoryRasputin
- Jared Breland
- Lars Zondervan
- Thomas Würgler
- styroteqe
- Neil MacAlasdair
- Daniel
- spriteice
- BOBdotEXE
- Thomas Radeck
- Demodex
- Des
- Pirloui
- 2Mourty
- suLac4ever
- PSX-Place.com
- Gelson Silva
- Yakara
Download:
http://vitadb.rinnegatamante.it/#/info/436
Changelog:
- Improved engine performances.
- Added possibility to swap between stretched and 4:3 rendering (Press L + START to swap).
- Reduced internal resolution to original game ones (Causes a drastic performance boost with no graphics downgrade)
Credits:
- Everyone who worked on EDuke32 and NRedneck (before Rednukem).
- rsn8887 for the controls code for EDuke32 i literally copy-pasted here.
- All my patroners for their awesome support:
- Tain Sueiras
- drd7of14
- Dieter B
- The Vita3K Project
- polytoad
- The Libretro Team
- Wiese
- Count Duckula
- Mark Vdovychenko
- rsn8887
- Igor Kovacs Biscaia
- Mored1984
- Andyways
- Daniel Krusenbaum
- Elwood Blues
- DiDoSvK
- gnmmarechal
- GregoryRasputin
- Jared Breland
- Lars Zondervan
- Thomas Würgler
- styroteqe
- Neil MacAlasdair
- Daniel
- spriteice
- BOBdotEXE
- Thomas Radeck
- Demodex
- Des
- Pirloui
- 2Mourty
- suLac4ever
- PSX-Place.com
- Gelson Silva
- Yakara
Download:
http://vitadb.rinnegatamante.it/#/info/436
If you want, visit my website: http://rinnegatamante.it