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[Release] Blake Stone for Vita

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita

Joystick sensitivity in 0.2

Too fast
4
57%
Too slow
0
No votes
Just right
2
29%
No opinion
1
14%
Other
0
No votes
 
Total votes: 7

Viy
Posts: 3
Joined: Thu Aug 02, 2018 9:37 pm

Re: [Release] Blake Stone for Vita

Post by Viy » Mon Oct 29, 2018 12:29 am

Amazing port for an amazing game
but..
I can't change sensitivity, and it's way too fast for me.
I read all the forum here and I founds this:
"Lowering 'in_mouse_sensitivity' in ux0:data\bstone\bstone_config.txt"
but...
I dont have any "bstone_config.txt" here, just .BS1 files and bstone_log.txt (which is empty if I open it)
Any clue boyz ?
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CountDuckula
Posts: 13
Joined: Thu Sep 15, 2016 5:29 am

Re: [Release] Blake Stone for Vita

Post by CountDuckula » Sun Nov 11, 2018 10:56 am

Viy wrote:
Mon Oct 29, 2018 12:29 am
Amazing port for an amazing game
but..
I can't change sensitivity, and it's way too fast for me.
I read all the forum here and I founds this:
"Lowering 'in_mouse_sensitivity' in ux0:data\bstone\bstone_config.txt"
but...
I dont have any "bstone_config.txt" here, just .BS1 files and bstone_log.txt (which is empty if I open it)
Any clue boyz ?
That config file should be generated when you run the game. From memory you may need to quit from the game's menu not via the PS button for it to be written.
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Sindrik
Posts: 18
Joined: Fri Sep 25, 2015 11:55 pm

Re: [Release] Blake Stone for Vita

Post by Sindrik » Tue Aug 13, 2019 3:46 pm

hi 01y, are any updates coming? the game is really unstable when it comes to saving, it can crash during the middle of a save if you save a couple of times, runing all progress
Last edited by NNNRT on Tue Aug 13, 2019 4:35 pm, edited 1 time in total.
Reason: removed unnecessary quote

01y
Posts: 17
Joined: Sat Aug 11, 2018 6:45 pm

Re: [Release] Blake Stone for Vita

Post by 01y » Tue Aug 13, 2019 8:22 pm

Sindrik wrote:
Tue Aug 13, 2019 3:46 pm
hi 01y, are any updates coming?
Weird you should ask that just now. Actually fixed that issue a few hours ago. Read about it here: https://github.com/01y/bstone-vita/issues/2

Was unknowingly using quite a bit less RAM than I thought. Pretty neat that it worked at all tbh.

Savegame handling was also changed upstream, but haven't looked at the details. Probably that will take care of any problems you're having with them. I want to do a little bit more before the next release. For the impatient, just compile the current development version on Github.

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