The game runs great on the Vita (50-60fps on almost empty areas and 40-50fps on areas full of grass according to the dev mode), and being able to use the second stick is a big plus.RedLikeRoses wrote: ↑Thu Jun 27, 2019 12:36 pmThank you... it is people like you who make me wish to continue on, even if it is hard to do so. I am on Vacation until next week, but even then, I still will work hard on making improvements and fixing bugs. I do wonder how the game performs on the Vita as I do not have one to test on, as in the actual numbers from the dev mode menu... The current game code is a mess, and I hope I can spend the next few weeks making the game simpler to read and understand before my next big update...
Not sure if it can help, but I just took this screenshot on a fleshly created world so you can see:
But I guess it works just as well as it would work on a real PSP anyway.
My only complain is that when you're trying to remove any block by holding the button, if you move the character or even the camera while aiming at the block before it breaks, the animation will stop and you'll have to remove it from the start. Althought you're probably aware of this one already.
I've also had a few errors when loading an existing world or generating a new one. But I'm fine with that as long as it doesn't delete my save game
Sorry for my english, have a nice vacations and keep up the great work!