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[RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
Sindrik
Posts: 18
Joined: Fri Sep 25, 2015 11:55 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by Sindrik » Thu Jan 17, 2019 2:31 am

freedoom.wad must be named freedoom1.wad for it to work
doomu.wad does not work, you need to replace doom.wad

can i ask for a minor feature? can the menu show what version of the wad is being used? the wii port of chocolate does this, doon't know if it is possible here
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Last edited by dmaskell92 on Tue May 28, 2019 9:02 pm, edited 1 time in total.
Reason: Please don't quote the entire OP

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dmaskell92
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Location: New York

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by dmaskell92 » Tue May 28, 2019 9:03 pm

Does anyone have the chex config files for digital audio?

----

Never-mind I got it all sorted
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jimfaker
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Joined: Tue Aug 28, 2018 9:26 am

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by jimfaker » Tue Jun 04, 2019 8:19 pm

Hi! Well I tried to use with SIGIL.wad and its not workig, and I tried with SIGIL_COMPAT.wad and it launches it, but suddendly after 10 or 15 seconds of play, it raises an error "R_FindPlane: no more visplanes" and thats it :(((

It would be great if you could make it work :)

Please :)))

01y
Posts: 20
Joined: Sat Aug 11, 2018 6:45 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by 01y » Tue Jun 04, 2019 9:07 pm

jimfaker wrote:
Tue Jun 04, 2019 8:19 pm
Hi! Well I tried to use with SIGIL.wad and its not workig
Isn't intended to be used with Chocolate Doom, so that should be expected

jimfaker
Posts: 3
Joined: Tue Aug 28, 2018 9:26 am

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by jimfaker » Wed Jun 05, 2019 7:16 am

oh well :( ok thanks!

Sindrik
Posts: 18
Joined: Fri Sep 25, 2015 11:55 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by Sindrik » Fri Jun 21, 2019 1:54 pm

jimfaker wrote:
Tue Jun 04, 2019 8:19 pm
Hi! Well I tried to use with SIGIL.wad and its not workig, and I tried with SIGIL_COMPAT.wad and it launches it, but suddendly after 10 or 15 seconds of play, it raises an error "R_FindPlane: no more visplanes" and thats it :(((

It would be great if you could make it work :)

Please :)))
chocolate doom for the wii already has it for the next version, i hope this happens here too!

Purplstuph
Posts: 4
Joined: Thu Jul 16, 2015 8:48 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by Purplstuph » Sat Sep 07, 2019 12:38 pm

I'm trying to run a mod called Doom 4 Vanilla that should run on chocolate and dos but it brings me to the normal doom 2 menu.

riblad_om
Posts: 8
Joined: Sat Sep 21, 2019 9:30 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by riblad_om » Wed Sep 25, 2019 8:19 pm

I can't get either shareware or commercial heretic to respect changes to graphics settings - for example, I have the view set to fit to screen which works on all commercial Doom releases as well as Hexen and Strife but Heretic keeps the image small and centered in the middle of the screen.

Edit: scratch this comment: I didn't realize each game has it's own independent settings.

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