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[RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
Sindrik
Posts: 15
Joined: Fri Sep 25, 2015 11:55 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by Sindrik » Thu Jan 17, 2019 2:31 am

freedoom.wad must be named freedoom1.wad for it to work
doomu.wad does not work, you need to replace doom.wad

can i ask for a minor feature? can the menu show what version of the wad is being used? the wii port of chocolate does this, doon't know if it is possible here
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Last edited by dmaskell92 on Tue May 28, 2019 9:02 pm, edited 1 time in total.
Reason: Please don't quote the entire OP

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dmaskell92
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Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by dmaskell92 » Tue May 28, 2019 9:03 pm

Does anyone have the chex config files for digital audio?

----

Never-mind I got it all sorted
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jimfaker
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Joined: Tue Aug 28, 2018 9:26 am

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by jimfaker » Tue Jun 04, 2019 8:19 pm

Hi! Well I tried to use with SIGIL.wad and its not workig, and I tried with SIGIL_COMPAT.wad and it launches it, but suddendly after 10 or 15 seconds of play, it raises an error "R_FindPlane: no more visplanes" and thats it :(((

It would be great if you could make it work :)

Please :)))

01y
Posts: 16
Joined: Sat Aug 11, 2018 6:45 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by 01y » Tue Jun 04, 2019 9:07 pm

jimfaker wrote:
Tue Jun 04, 2019 8:19 pm
Hi! Well I tried to use with SIGIL.wad and its not workig
Isn't intended to be used with Chocolate Doom, so that should be expected

jimfaker
Posts: 2
Joined: Tue Aug 28, 2018 9:26 am

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by jimfaker » Wed Jun 05, 2019 7:16 am

oh well :( ok thanks!

Sindrik
Posts: 15
Joined: Fri Sep 25, 2015 11:55 pm

Re: [RELEASE] Chocolate Doom (also supports Heretic, Hexen and Strife)

Post by Sindrik » Fri Jun 21, 2019 1:54 pm

jimfaker wrote:
Tue Jun 04, 2019 8:19 pm
Hi! Well I tried to use with SIGIL.wad and its not workig, and I tried with SIGIL_COMPAT.wad and it launches it, but suddendly after 10 or 15 seconds of play, it raises an error "R_FindPlane: no more visplanes" and thats it :(((

It would be great if you could make it work :)

Please :)))
chocolate doom for the wii already has it for the next version, i hope this happens here too!

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