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[RELEASE] vitaRTCW - Return to Castle Wolfenstein port

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
kingcrimson1920
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Joined: Thu Jan 11, 2018 6:07 pm

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 »

I can do zoom - but this is only binocular zoom. It's not possible to shoot with zoom. With sniper gun if i remember from pc Was possible to shoot with zoom.


zoom for sniper gun is on triangle - when you use binoculars you can zoom closer with triangle. bt there is no possible shot.
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Rinnegatamante
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by Rinnegatamante »

kingcrimson1920 wrote: Sun Apr 28, 2019 6:14 am I can do zoom - but this is only binocular zoom. It's not possible to shoot with zoom. With sniper gun if i remember from pc Was possible to shoot with zoom.


zoom for sniper gun is on triangle - when you use binoculars you can zoom closer with triangle. bt there is no possible shot.
I mean, in config file, does it have a different name?

https://steamcommunity.com/sharedfiles/ ... =683649862 (look at the "All commands that can be bind to a key" section)
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If you want, visit my website: http://rinnegatamante.it :D
kingcrimson1920
Posts: 47
Joined: Thu Jan 11, 2018 6:07 pm

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 »

I don't know but if we have sniper gun - we must have shoot with zoom.
Malick
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Joined: Mon Apr 29, 2019 10:00 am

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by Malick »

Inspiring project
kingcrimson1920
Posts: 47
Joined: Thu Jan 11, 2018 6:07 pm

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 »

I checked on longplay on youtube - is possible to shoot with zoom with sniper gun. In Vita is not possible :/

Or i don't know how to do it:/

Maybe sniper zoom we can put on directional buttons (pad). they are not active in game.

And there is another problem - after first Boss - Helga. New level is loading after two movies. But after second is always error.

„VM_create on cgame failed”
Gnevirion
Posts: 2
Joined: Fri Apr 19, 2019 11:28 am

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by Gnevirion »

kingcrimson1920 - Graphic Resolution on minimum and can be obtained
ali_ihsan21
Posts: 683
Joined: Wed Jan 26, 2011 11:04 am

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by ali_ihsan21 »

I tried GOG version of the game too its running on my pc but not starting neither on PS TV nor on Vita.
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Thank you RepRep, Total_Noob, Suloku, Omega2058, TheFlow
kingcrimson1920
Posts: 47
Joined: Thu Jan 11, 2018 6:07 pm

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 »

Gnevirion - i change rmode on 0 and still error.
kingcrimson1920
Posts: 47
Joined: Thu Jan 11, 2018 6:07 pm

Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by kingcrimson1920 »

Someone have this same problem with load next level after first Boss? i can't play now...
Rinnegatamante
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Re: [RELEASE] vitaRTCW - Return to Castle Wolfenstein port

Post by Rinnegatamante »

It's a memory constraint issue, you won't find a fix online. vitaRTCW release, as stated several times, is not a stable release and bugs like these should've been expected to exist.
If you want, visit my website: http://rinnegatamante.it :D
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