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[RELEASE] vitaHexenII - Hexen II port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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Predator0808
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Predator0808 » Sun Mar 17, 2019 10:27 am

I've been fighting with music enabling, spend multiple hours, tried Hammer of Thyrion, with or without Portal of Praevus - nothing has helped. Game is running fine, just without music.
Then, following ivory_soul post, we have discovered that the reason is my Steam digital copy of Hexen II. Means I will not be able to run vitaHexenII with music, since it is not compatible. And there is no other way I can purchase that game...
Can someone that was able to run it with music PLEASE upload his data1 directory and paste a link here? I'm not asking about .pak files (in term of legal reasons), just all other ones that are not compatible with my version.
Many thanks in advance!
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Al Capwn
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Al Capwn » Fri Apr 05, 2019 9:10 pm

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Last edited by Al Capwn on Sun Jun 09, 2019 6:50 am, edited 1 time in total.

jedi23
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by jedi23 » Sat Apr 27, 2019 3:41 pm

Still no luck with the music files, even after renaming .mp3 files to .mid.
Maybe it works only with certain game versions?

Everything should work with the latest offical patch applied.
Maybe the unofficial v1.15 should be supported in future as well?

Al Capwn
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Al Capwn » Tue Apr 30, 2019 2:45 am

I'll share a copy of what I'm using for music. If I'm violating any forum rules I'll promptly remove it.

Average Quality Rip
https://drive.google.com/open?id=1yIDk4 ... kVumVXeNUG - Hexen II - MP3 192kbps
https://drive.google.com/open?id=1QA6Uu ... VKAsRPEULb - Hexen II - OGG 192kbps

Max Quality Rip
https://drive.google.com/open?id=1uG4C6 ... dh_77RlyfO - Hexen II - MP3 320CBR
https://drive.google.com/open?id=1B1lf4 ... 4_SzvDQqQi - Hexen II - OGG 500kbps

Don't forget these go inside the cdtracks folder which goes inside the base Hexen II data folder, not within the data1 folder.
Last edited by Al Capwn on Sun Jun 09, 2019 6:47 am, edited 2 times in total.

2vitas
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by 2vitas » Mon May 06, 2019 3:07 pm

Still no fixed OGG tracks? thought it was getting pushed with vitaGL. Can we increase HUD size? making me blind thanks :)

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Rinnegatamante
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Rinnegatamante » Wed May 22, 2019 10:44 am

2vitas wrote:
Mon May 06, 2019 3:07 pm
Still no fixed OGG tracks? thought it was getting pushed with vitaGL. Can we increase HUD size? making me blind thanks :)
OGG tracks are fixed in v.2.0. Either you misplaced cdtrack files ( ux0:/data/Hexen II/cdtracks/ is the folder ) or your files are incorrectly named.
If you want, visit my website: http://rinnegatamante.it :D

Al Capwn
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Al Capwn » Mon May 27, 2019 9:47 pm

Rinnegatamante wrote:
Wed May 22, 2019 10:44 am
2vitas wrote:
Mon May 06, 2019 3:07 pm
Still no fixed OGG tracks? thought it was getting pushed with vitaGL. Can we increase HUD size? making me blind thanks :)
OGG tracks are fixed in v.2.0. Either you misplaced cdtrack files ( ux0:/data/Hexen II/cdtracks/ is the folder ) or your files are incorrectly named.
While OGG tracks do work for me, I have to rename them to .mid. Do you not have this issue on your end?

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Rinnegatamante
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Rinnegatamante » Wed May 29, 2019 1:37 pm

Al Capwn wrote:
Mon May 27, 2019 9:47 pm
Rinnegatamante wrote:
Wed May 22, 2019 10:44 am
2vitas wrote:
Mon May 06, 2019 3:07 pm
Still no fixed OGG tracks? thought it was getting pushed with vitaGL. Can we increase HUD size? making me blind thanks :)
OGG tracks are fixed in v.2.0. Either you misplaced cdtrack files ( ux0:/data/Hexen II/cdtracks/ is the folder ) or your files are incorrectly named.
While OGG tracks do work for me, I have to rename them to .mid. Do you not have this issue on your end?
Ogg files should work with .ogg naming too on v.2.0. (Not on older versions)
If you want, visit my website: http://rinnegatamante.it :D

Al Capwn
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Joined: Wed Apr 18, 2018 10:43 am

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Al Capwn » Fri Jun 07, 2019 6:54 pm

Rinnegatamante wrote:
Wed May 29, 2019 1:37 pm
Al Capwn wrote:
Mon May 27, 2019 9:47 pm
Rinnegatamante wrote:
Wed May 22, 2019 10:44 am


OGG tracks are fixed in v.2.0. Either you misplaced cdtrack files ( ux0:/data/Hexen II/cdtracks/ is the folder ) or your files are incorrectly named.
While OGG tracks do work for me, I have to rename them to .mid. Do you not have this issue on your end?
Ogg files should work with .ogg naming too on v.2.0. (Not on older versions)
I fully wiped my Hexen II install and re-installed everything but I still can't get .mp3 or .ogg to work unless I rename them to .mid. I'm using the CD version of Hexen II patched to 1.11 + Portal of Praevus 1.12, should I be using one of the unofficial patched versions? (such as 1.15)

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Rinnegatamante
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

Post by Rinnegatamante » Sat Jun 08, 2019 8:39 am

How are your files named?
If you want, visit my website: http://rinnegatamante.it :D

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