[RELEASE] vitaHexenII - Hexen II port for PSVITA
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
You have to go to Old Mission to start the game. New Game is meant to be for the DLC (Portal of Praveus).
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
Now there's the issue with effects on screen strobing. When you get hit and the screen turns red it stays red and just strobes at a million flashes a second (seizure inducing) until another effect appears and it's unplayable. Any suggestions?Rinnegatamante wrote: ↑Fri Jan 18, 2019 8:51 pm You have to go to Old Mission to start the game. New Game is meant to be for the DLC (Portal of Praveus).
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
I don't get anything of this on my installation, can you take a small video of the issue?ivory_soul wrote: ↑Sat Jan 19, 2019 9:10 amNow there's the issue with effects on screen strobing. When you get hit and the screen turns red it stays red and just strobes at a million flashes a second (seizure inducing) until another effect appears and it's unplayable. Any suggestions?Rinnegatamante wrote: ↑Fri Jan 18, 2019 8:51 pm You have to go to Old Mission to start the game. New Game is meant to be for the DLC (Portal of Praveus).
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
Here the link to the 20 second video I made. You can see the constant strobing.Rinnegatamante wrote: ↑Sat Jan 19, 2019 10:40 amI don't get anything of this on my installation, can you take a small video of the issue?ivory_soul wrote: ↑Sat Jan 19, 2019 9:10 amNow there's the issue with effects on screen strobing. When you get hit and the screen turns red it stays red and just strobes at a million flashes a second (seizure inducing) until another effect appears and it's unplayable. Any suggestions?Rinnegatamante wrote: ↑Fri Jan 18, 2019 8:51 pm You have to go to Old Mission to start the game. New Game is meant to be for the DLC (Portal of Praveus).
Here's a list of files inside my data1 folder if it helps:
Config.cfg
Hexen.rc
pak0.pak
pak1.pak
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
Try replacing ux0:app/HXEN00001/eboot.bin with this: https://rinnegatamante.it/eboot.zip
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
Sadly, that didn't do anything it's still the same. I don't understand why I'm having these unique issues.Rinnegatamante wrote: ↑Sun Jan 20, 2019 12:39 am Try replacing ux0:app/HXEN00001/eboot.bin with this: https://rinnegatamante.it/eboot.zip
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
That's my data1 folder by the way.
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
So, after a week of fighting this thing I finally fixed it and found the issue. The Steam version of Hexen II is a Source port so the files in data1 (outside of the .pak files) are changed for the Source engine. I had to download the Hammer of Thyrion "patch" and use the .pak files from the Steam version to make a working copy. The music tracks also do not work in the Steam version as a third party patch it needed to implement them (the game is simply not coded to find the music files). Bottom line: The Steam version is NOT compatible with vitaHexenII!
Maybe you can mention that, Rinnegatamante, in your next update that the Steam version will not work outside of the .pak files and it won't read the music (without the patch). Maybe that info right up front could save a lot of people some headaches as the Steam version is the only version you can buy digitally right now.
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Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
Thanks for the info, i'll add a link to your post in the first post of the threadivory_soul wrote: ↑Sun Jan 20, 2019 8:41 pmSo, after a week of fighting this thing I finally fixed it and found the issue. The Steam version of Hexen II is a Source port so the files in data1 (outside of the .pak files) are changed for the Source engine. I had to download the Hammer of Thyrion "patch" and use the .pak files from the Steam version to make a working copy. The music tracks also do not work in the Steam version as a third party patch it needed to implement them (the game is simply not coded to find the music files). Bottom line: The Steam version is NOT compatible with vitaHexenII!
Maybe you can mention that, Rinnegatamante, in your next update that the Steam version will not work outside of the .pak files and it won't read the music (without the patch). Maybe that info right up front could save a lot of people some headaches as the Steam version is the only version you can buy digitally right now.
If you want, visit my website: http://rinnegatamante.it
Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
Thanks for the new version, loving the hardware acceleration. However, there is one issue I've run into and it's a little odd; whenever I finish an area, I always make 3 separate saves in-case of corruption. Sometimes mid-area I will overwrite just one save, and this time after doing so I happened to die. Upon loading the most recent save it stays in the console with the error "Prespawn not valid -- already spawned".
Update: The same save issue started happening again where it for some reason saves and loads to a villages.gip file (saves to villages1.gip and tries to load from villages4.gip) when trying to load a save game. Hitting start and going back to the menu, selecting save and saving the game after this failed load seems to be a temporary fix, but it is odd.
As a separate question, does anyone know the purpose of collecting your main weapon multiple times? Such as all the vorpal swords you get, does it slightly increase your damage? This is something I've wondered since the first time playing back in '98.
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Update: The same save issue started happening again where it for some reason saves and loads to a villages.gip file (saves to villages1.gip and tries to load from villages4.gip) when trying to load a save game. Hitting start and going back to the menu, selecting save and saving the game after this failed load seems to be a temporary fix, but it is odd.
As a separate question, does anyone know the purpose of collecting your main weapon multiple times? Such as all the vorpal swords you get, does it slightly increase your damage? This is something I've wondered since the first time playing back in '98.