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[RELEASE] Zombiebound Reloaded (Unity) - by VitaHEX

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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big_Sakis25
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[RELEASE] Zombiebound Reloaded (Unity) - by VitaHEX

Post by big_Sakis25 » Wed Jan 30, 2019 3:26 pm

Zombiebound Reloaded (Alpha Version)
by VitaHEX Games
Image

Zombiebound Reloaded is a 3D FPS zombie survival game for the PS Vita.
It plays very similar to CoD Zombies games. It is developed in Unity with high quality assets carefully optimized for PS Vita.

The game features three levels. The "Farmhouse", the "Abandoned Store" and the "Hospital".
Current version of the game will also have 8 weapons in total. Like the first game your character will be able to hold up to two weapons. His main weapon is always a pistol with infinite ammo, while the secondary weapon can be purchased from the various points of each level (they will appear as a graffiti on walls). Also you can purchase new weapons and levels from the in-game Store using gold bars. You get rewarded a gold bar for every 10 zombie kills.

Unlocked weapons will be available for the Lucky Crate. The Lucky Crate is also a brand new feature that gives you a random weapon from the available and costs 1000 points. You can find it by exploring each level.

Hi-score is saved for each level locally and you can view it from the main menu. You can also adjust aiming sensitivity to your liking.

More updates will come latter with new content and improvements thanks to your feedback. For all your suggestions or ideas about the gameplay you can comment here or you can contact me with a pm on my Twitter page.

Developed by VitaHEX games.

Credits:
- Music by bensound.com

Special Thanks:
- the FAPS Team for the reF00D plugin for making this possible

Features:
- Console quality graphics
- Character animations with huge variety (player and zombies)
- Endless waves of zombies with progressive difficulty
- 8 weapons
- 3 playable levels
- Purchase weapons from walls using in-game credits or from the Lucky Crate
- Runs at native PS Vita resolution with unlocked fps (30-75fps depending on the amount of enemies on screen)

Controls:
- Left Stick = Movement
- R = Shoot
- L = Aim (Hold)
- Cross = Run (Hold)
- Square = Reload/Interact
- Triangle = Change Weapon
- Start = Pause

Screenshots:
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What's new in 0.2:
- You can now buy and unlock new weapons and levels from the in-game Store using gold bars
- Added the Lucky Crate in all the levels
- Added 4 New Weapons
- Added a brand new level (The Hospital)
- Added zombie sounds!
- You will no longer receive damage from dead zombies
- Added Controls explanation in Options menu
- Improved fog system and lighting
- Major bug fixes and performance improvements

What's new in 0.21:
- Fixed shotgun aim position

DOWNLOAD:
Version 0.21 (fixed version):
https://drive.google.com/file/d/15nvi9m ... Fcjtw/view
Remember to leave your comment with your impressions/suggestions about the game.



If you want to support my work you can become patron and you will also receive all my latest news and updates about Zombiebound Reloaded in time.

VitaHEX Games on Patreon
Want to see more homebrew games like this? Support my work by becoming a Patron:
https://www.patreon.com/vitahex
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Last edited by big_Sakis25 on Thu Feb 14, 2019 8:30 pm, edited 3 times in total.

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dmaskell92
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Re: [RELEASE] Zombiebound Reloaded (Unity) - by VitaHEX

Post by dmaskell92 » Wed Jan 30, 2019 8:33 pm

So... This looks pretty sweet.
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Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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Stev752
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Re: [RELEASE] Zombiebound Reloaded (Unity) - by VitaHEX

Post by Stev752 » Sat Feb 02, 2019 12:26 pm

Would be cool if head blows up best hombrew ever thanks

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dmaskell92
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Re: [RELEASE] Zombiebound Reloaded (Unity) - by VitaHEX

Post by dmaskell92 » Sat Feb 02, 2019 3:46 pm

Iron sights need to be slightly adjusted, it would be cool if the Zomebies made a groan noise or footsteps or something. They can sneak up on you pretty easy. Fantastic though.
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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big_Sakis25
Posts: 52
Joined: Sat Oct 20, 2012 10:52 am

Re: [RELEASE] Zombiebound Reloaded (Unity) - by VitaHEX

Post by big_Sakis25 » Sun Feb 03, 2019 10:40 pm

dmaskell92 wrote:
Sat Feb 02, 2019 3:46 pm
Iron sights need to be slightly adjusted, it would be cool if the Zomebies made a groan noise or footsteps or something. They can sneak up on you pretty easy. Fantastic though.
I'm glad you like it.
Thanks for the suggestions. Zombie sounds will be added in the next version, plus gameplay improvements.

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big_Sakis25
Posts: 52
Joined: Sat Oct 20, 2012 10:52 am

Re: [RELEASE] Zombiebound Reloaded (Unity) - by VitaHEX

Post by big_Sakis25 » Wed Feb 13, 2019 11:00 am

Zombiebound Reloaded - The Big Update 0.2!
The new big update is finally available! Zombiebound Reloaded updated to 0.2 with tons of new content and fixes.

What's new in 0.2:
- You can now buy and unlock new weapons and levels from the in-game Store using gold bars
- Added the Lucky Crate in all the levels
- Added 4 New Weapons
- Added a brand new level (The Hospital)
- Added zombie sounds!
- You will no longer receive damage from dead zombies
- Added Controls explanation in Options menu
- Improved fog system and lighting
- Major bug fixes and performance improvements

More info here:
https://www.patreon.com/posts/zombiebound-big-24650118

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big_Sakis25
Posts: 52
Joined: Sat Oct 20, 2012 10:52 am

Re: [RELEASE] Zombiebound Reloaded (Unity) - by VitaHEX

Post by big_Sakis25 » Thu Feb 14, 2019 8:36 pm

There was a bug in Zombiebound Reloaded version 0.2 that was causing the shotgun to appear in misplaced position. Please download the fixed version 0.21 here: https://drive.google.com/file/d/15nvi9m ... Fcjtw/view

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