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[RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
Dantenerosas
Posts: 1
Joined: Tue Jul 31, 2018 12:46 am

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by Dantenerosas » Tue Jul 31, 2018 12:48 am

Thank you for new version. And is it me or camera is a bit on the slow side?
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CountDuckula
Posts: 13
Joined: Thu Sep 15, 2016 5:29 am

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by CountDuckula » Wed Aug 01, 2018 10:47 am

Dantenerosas wrote:
Tue Jul 31, 2018 12:48 am
Thank you for new version. And is it me or camera is a bit on the slow side?
If you hold 'run' it turns faster, pretty sure that was the same in the original.
Mouse speed option doesn't seem to change the 'look' speed.
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bololabich
Posts: 3
Joined: Wed Aug 22, 2018 3:16 pm

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by bololabich » Wed Aug 22, 2018 5:39 pm

*.sd3 files are not detected :/

Smoker1
Posts: 195
Joined: Sat Nov 16, 2013 8:12 am

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by Smoker1 » Thu Aug 30, 2018 3:45 am

Is there a way to Rename the TitleID to start it with PCxx##### ?? In fact, would like to know if it is possible for Emulators/Homebrew in General.
PS3(BC60GB): 4.65 Rebug CFW
PSP 3000 (03g): 6.20 PRO-C2 (64GB->MicroSD Adapter)
Vita: 3.60 Enso HENkaku - Vita 64GB+SD2Vita (64GB)
N3DS XL : 9.2E-10.3(GW)
GPD XD (64GB) Rooted - Battery cant hold a charge
GPD Win -> Battery needs to be Replaced

01y
Posts: 12
Joined: Sat Aug 11, 2018 6:45 pm

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by 01y » Thu Aug 30, 2018 5:24 am

Smoker1 wrote:
Thu Aug 30, 2018 3:45 am
Is there a way to Rename the TitleID to start it with PCxx##### ?? In fact, would like to know if it is possible for Emulators/Homebrew in General.
Easy way is just change the appropriate string in the Makefile https://github.com/Rinnegatamante/vitaW ... akefile#L3

But you risk interfering with other software, so questionable why you'd want to do that in the first place

Smoker1
Posts: 195
Joined: Sat Nov 16, 2013 8:12 am

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by Smoker1 » Thu Aug 30, 2018 5:11 pm

01y wrote:
Thu Aug 30, 2018 5:24 am
Smoker1 wrote:
Thu Aug 30, 2018 3:45 am
Is there a way to Rename the TitleID to start it with PCxx##### ?? In fact, would like to know if it is possible for Emulators/Homebrew in General.
Easy way is just change the appropriate string in the Makefile https://github.com/Rinnegatamante/vitaW ... akefile#L3

But you risk interfering with other software, so questionable why you'd want to do that in the first place
Not if I change it to a Title ID I that most likely not be ever used, like for example, PCSE90000 or PCWF#####, or even PCSE92055 (Released in 1992, May 5th)
Reason I ask, is so Cheat Apps can be used to create Cheats for it. VitaCheat Dev informed me, that he is not planning for it to be compatible with Homebrew.
PS3(BC60GB): 4.65 Rebug CFW
PSP 3000 (03g): 6.20 PRO-C2 (64GB->MicroSD Adapter)
Vita: 3.60 Enso HENkaku - Vita 64GB+SD2Vita (64GB)
N3DS XL : 9.2E-10.3(GW)
GPD XD (64GB) Rooted - Battery cant hold a charge
GPD Win -> Battery needs to be Replaced

01y
Posts: 12
Joined: Sat Aug 11, 2018 6:45 pm

Re: [RELEASE] vitaWolfen - Wolfenstein 3D port for PSVITA

Post by 01y » Sun Sep 23, 2018 11:35 pm

Having a bit of trouble compiling this. Is there an easy way to do this without over-writing my VitaSDK files (i.e. keep all the deps like custom SDL and Imgui somewhere in the project folder)?

I was hoping to add an "autorun" toggle, in order to allow faster turning when necessary (pressing triangle is awkward when pushing the right joystick with the same hand). Also considering mapping the joysticks to virtual mouse/joystick axes as well.

Edit: finally got it compiling, but something is still wrong, music plays while starting, but only a single colored triangle on a black background is displayed on-screen. Would be nice to get some compiling instructions, including a list of all the correct dependencies. My ultimate goal is to add the above control scheme (including activating the d-pad), and adding a native-res widescreen mode.

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