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[Release] DSMotion - DS 3/4 motion control support for PS TV

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
OperationNT
Posts: 161
Joined: Sun Jul 12, 2015 1:15 pm

Re: [Release] DSMotion - DS 3/4 motion control support for P

Post by OperationNT » Sat Sep 02, 2017 7:56 pm

Yes, on a real PS Vita, it will override the PS Vita motion controls when a DS 3/4 controller is connected through ds3vita or ds4vita. However, with a DS3 with ds3vita, motion control samples are too spaced over time which make 2 seconds delay (so it is nearly unusable).
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Belmondo
Posts: 102
Joined: Sat Jan 01, 2011 6:32 pm

Re: [Release] DSMotion - DS 3/4 motion control support for P

Post by Belmondo » Mon Sep 04, 2017 6:52 am

OperationNT wrote:Yes, on a real PS Vita, it will override the PS Vita motion controls when a DS 3/4 controller is connected through ds3vita or ds4vita. However, with a DS3 with ds3vita, motion control samples are too spaced over time which make 2 seconds delay (so it is nearly unusable).
Great :) thank you
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nightwishfan1
Posts: 42
Joined: Wed Jan 04, 2017 5:47 pm

Re: [Release] DSMotion - DS 3/4 motion control support for P

Post by nightwishfan1 » Sat Sep 09, 2017 4:18 pm

Finally got this to work thanks to some reddit users. You oughta note for people new to these things that the skprx plugin for this goes under the first noted area under kernel where it say henkaku.skprx isn't listed. Then the suprx plugin goes under where widgets are mentioned. Would really help and save headaches if this were clarified instead of assuming everyone has a know how to this stuff all the time, when not quite everyone doesn't.

Essentially looking like this:

# You must reboot for changes to take place.
*KERNEL
# henkaku.skprx is hard-coded to load and is not listed here
ur0:tai/dsmotion.skprx
*main
# main is a special titleid for SceShell
ux0:app/MLCL00001/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ux0:app/MLCL00001/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ux0:app/MLCL00001/henkaku.suprx
*PCSA00029
ur0:tai/dsmotion.suprx

# henkaku.suprx and henkaku.skprx has moved to ur0:tai, you may remove
# the old entries above.
*KERNEL
# henkaku.skprx is hard-coded to load and is not listed here
*main
ur0:tai/henkaku.suprx
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx

ceevee
Posts: 2
Joined: Sat Sep 03, 2016 3:59 am

Re: [Release] DSMotion - DS 3/4 motion control support for P

Post by ceevee » Sun Aug 12, 2018 1:51 am

SphereX wrote:
Thu Aug 24, 2017 5:18 am
Amazing stuff, OperationNT. Rayman Legends is now fully playable on a PS TV!

Image
Have you been able to complete Rayman Legends entirely using DSMotion?

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