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[RELEASE] vitaQuake - Quake port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
mrdude
Posts: 3
Joined: Thu Feb 01, 2018 6:48 pm

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Post by mrdude » Tue Feb 13, 2018 4:37 pm

If the text in the menus could be made larger, that would be a bonus, currently I need a magnifying glass to read it as it's that small.
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Discopanda
Posts: 1
Joined: Thu Feb 22, 2018 2:57 pm

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Post by Discopanda » Thu Feb 22, 2018 4:04 pm

Hello,

I have this mostly working and it brings back fond memories! Couple of issues though I'm hoping to get some help with:

My pak0.pak is in the correct folder and Quake runs fine. But when I add the lights.pak file to the same folder and rename to pak1.pak Quake fails to launch - black screen. Any ideas?

I get a message that I have the shareware version; should it say this?

Multiplayer? The forum link doesn't work - how can I get online with this?

Thanks all
P
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Rinnegatamante
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Posts: 699
Joined: Sat Mar 26, 2011 10:02 am
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Re: [RELEASE] vitaQuake - Quake port for PSVITA

Post by Rinnegatamante » Fri Feb 23, 2018 6:39 pm

Discopanda wrote:
Thu Feb 22, 2018 4:04 pm
Hello,

I have this mostly working and it brings back fond memories! Couple of issues though I'm hoping to get some help with:

My pak0.pak is in the correct folder and Quake runs fine. But when I add the lights.pak file to the same folder and rename to pak1.pak Quake fails to launch - black screen. Any ideas?

I get a message that I have the shareware version; should it say this?

Multiplayer? The forum link doesn't work - how can I get online with this?

Thanks all
P
Never tested lights with shareware version, maybe you need the full version to use them properly.
As for the Multiplayer, there are some servers set in the Multiplayer section of the game however they're always empty sadly.
If you want, visit my website: http://rinnegatamante.it :D

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