Post here your guides, tips, how-to, etc...
#420939 by fate6
Fri Dec 01, 2017 2:25 am
Gensosuikoden wrote:Makes sense I suppose given that Adrenaline emulates the PSP hardware.

It doesn't, The Vita has the MIPS CPU in its SoC which is why it has near perfect PSP and by extension PS1 compatibility.
What TN-V and these days Adrenaline do is hack together the XMB then run on top of it, Its really clever how it works IMHO.

As for POPs compatibility it just has to do with SCE updating and changing parts of it when ever they released a new PS1 game on PSN so POPs loader was made so people could pick which version they wanted for what game.

If im recalling correctly at least :/
#420943 by dmaskell92
Sat Dec 02, 2017 5:15 am
Still odd that Popsloader worked on TN-v4 though.
#420958 by fate6
Mon Dec 04, 2017 11:47 pm
dmaskell92 wrote:Still odd that Popsloader worked on TN-v4 though.

Its less that it can't work with adrenaline and more that TN just doesn't want to fix it on the eCFW end or by updating the plugin.

Which is fare considering how much work he has put into Adrenaline as it is.
#420992 by dmaskell92
Sun Dec 10, 2017 2:22 am
joseph_tn wrote:crash bash (PAL-E) don't work (maybe game boot, but freeze on first loading screen)
if anyone can help me...

Have you tried PCSX Rearmed on RetroArch? It works good for Final Fantasy VII (Retranslation patch). The only issue I have is that it crashes after you lock/sleep the device. To combat this I make a save state before locking the screen. Then you reload RetroArch and load the save state next time.

I have a plugin to download, and I want to get sudorku. After I do that I can test and see if I can get it working.


I have this game working perfect so far, using the USA version converted through psx2psp. I wouldn't recommend running this title through Retroarch because it lags allot. PM me and I will add you on discord or something and I can help you.

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