HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
#420762 by Berion2
Mon Nov 13, 2017 9:38 am
Yes, but it is unhandy as hell. All 8/16 bit era joypads are proofs of that, as an example of bad designed in ergonomic means. ;) PSX joypad change that philosophy. And old mappings are kept only in Asia. Europe and Americas in most cases have 'normal' button layout.

Consoles doesn't have 40 years history with joypads...
#420769 by Yadda
Tue Nov 14, 2017 12:20 am
Typo, 30. Most people have no problem playing Mario on Switch, 3DS, Wii U today. You are entitled to you opinion, but it does not represent the majority. My suspension is that you aren't holding the controller the right way. The two lowest, most outward buttons on the right (O and X) are best for the most frequent actions, because you can't press the other two buttons by mistake with your thumb that way.

I realize that for instance in Symphony of the Night you use X the jump, while square represents your left hand and circle your right. In that specific instance, it makes sense to put the jump button in "the middle", because otherwise you wouldn't be able to reach both attack buttons at the same speed.
#420776 by Berion2
Tue Nov 14, 2017 12:17 pm
@Yadda: I cannot agree with You because I don't have such problems. All my friends and most of the button layout in "western world" using cross for jump, and square for attack. Yet, still it's far from whole Earth population and we don't even know if majority of them prefer "my" or "your" layout. My point was not arguing (maybe it's my bad) but suggestion that current button mappings are not the best. I don't see a reason why we cannot get few button layouts for choose in option menu - then all be happy. ;)
#420799 by Rinnegatamante
Thu Nov 16, 2017 3:47 pm
v.1.1 available for download!

Code: Select all- Changed Jump control. Now set at Cross button.
- Added uma0 support for Data Files. (uma0:data/HCL)
- Minor bugfixes in temp savedata managing.
- Added left analog support for character movement.

Download: http://vitadb.rinnegatamante.it/#/info/347
#420914 by Berion2
Tue Nov 28, 2017 1:16 am
Just finished. Quite nice game. And thanks for changed button mappings.

One issue I have - with music. It's broken in later dungeons. The same problems was in Oni Link which force me to switch to Adrenaline to finish the game there (thanks God someone port it to PSP and saves match ;p).

BTW: 2:44 on first time. ;p The last boss is a little overpowred, yet still possible to defeat.

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