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[Release] FakeCamera - Simulate camera answer on PS TV

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
SilicaAndPina
Posts: 94
Joined: Sun Aug 14, 2016 9:12 am

Re: [Release] FakeCamera - Simulate camera answer on PS TV

Post by SilicaAndPina » Mon Oct 02, 2017 11:37 am

would be cool if you could make it support a USB webcam :)
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OperationNT
Posts: 155
Joined: Sun Jul 12, 2015 1:15 pm

Re: [Release] FakeCamera - Simulate camera answer on PS TV

Post by OperationNT » Fri Oct 06, 2017 5:31 pm

For the best standard compatibility, it should be based on UVC protocol. Unfortunatly, my only webcam is not UVC (and its protocol is under Logitech intellectual property :( ).
An other limitation (that I met in WipEout 2048) would be the memory size a such driver: some games won't allow enough memory for huge additional allocation.
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OperationNT
Posts: 155
Joined: Sun Jul 12, 2015 1:15 pm

Re: [Release] FakeCamera - Simulate camera answer on PS TV

Post by OperationNT » Sun Oct 22, 2017 6:42 pm

New version 1.2: New format support for BMP file load, kernel BMP file access and minor fix for camera state return
https://github.com/OperationNT414C/Fake ... es/tag/1.2

The main purpose of this release was to solve a lot of issues discovered with "Frobisher Says" game.

SphereX
Posts: 3
Joined: Thu Aug 24, 2017 4:49 am

Re: [Release] FakeCamera - Simulate camera answer on PS TV

Post by SphereX » Sun Nov 05, 2017 5:54 pm

It would be all kinds of amazing if you could load a static image as camera "input". It would be possible to play AR games :)

OperationNT
Posts: 155
Joined: Sun Jul 12, 2015 1:15 pm

Re: [Release] FakeCamera - Simulate camera answer on PS TV

Post by OperationNT » Sun Nov 05, 2017 11:22 pm

This is already the purpuse of "fakecamerabmp" (you can look at the README.MD for further information about this feature).

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