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FadeBustshotWithFiltering( 0, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
Removed for now.
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FadeBustshotWithFiltering( 0, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
Now that's strange. I've never seen bustshot slot 0 before.dmaskell92 wrote:Freezes on _meak_011.txtCode: Select all
FadeBustshotWithFiltering( 0, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
Removed for now.
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FadeBustshotWithFiltering( 0, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
DrawBustshotWithFiltering( 8, "white", "mask00", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
PlaySE(4, "", 128, 64);
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PlaySE(4, "s06/11/150700297", 128, 64);
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PlaySE(4, "", 128, 64)
If it wouldn't be too much of a bother, could you add the line back in, run the game until in crashes, and then check ux0:data/HIGURASHI/a.txt? My program should be checking if the file exists before it tries to run it. If the file isn't found, it's logged in the a.txt file. I'd just like to know if a.txt has any info in it so I can know if my file existence checking is working. I ask because I can't reproduce the error. For me, it safely notices that the file doesn't exist and doesn't try to play it.dmaskell92 wrote:Crash on 014-1, missing file (can't find it in the latest update either) replaced withCode: Select all
PlaySE(4, "s06/11/150700297", 128, 64);
for nowCode: Select all
PlaySE(4, "", 128, 64)
I think we've found the root of the problem then. This is also way PlaySE(4,"",128,64) didn't work.dmaskell92 wrote:I'm using uma0, I can't find the file "a.txt" anywhere though?
I looked in ux0/app/higurashi, uma0/data/higurashi, but ux0/data/higurashi doesn't exist.
- Not a Spoiler
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SE file not found
uma0:data/HIGURASHI/StreamingAssets_Chapter_5_Meakashi.txt//SE/s06/11/150700297.ogg
Yep, everything works fine, thanks!MyLegGuy wrote:@resistallyouwant
Try v2.1.
Game shouldn't crash after being suspended anymore.
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DrawFilm( 3, 255, 255, 255, 256, 0, 400, TRUE );