HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
#420632 by dmaskell92
Wed Nov 01, 2017 9:35 pm
Code: Select allFadeBustshotWithFiltering( 0, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );

Freezes on _meak_011.txt
Removed for now.
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#420634 by MyLegGuy
Wed Nov 01, 2017 10:15 pm
dmaskell92 wrote:
Code: Select allFadeBustshotWithFiltering( 0, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );

Freezes on _meak_011.txt
Removed for now.

Now that's strange. I've never seen bustshot slot 0 before.

Anyway, here's a new build that fixes problems with bustshot slots 0 and 8.
https://github.com/MyLegGuy/Higurashi-V ... .0.0.3.vpk
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#420637 by dmaskell92
Wed Nov 01, 2017 11:20 pm
Code: Select allFadeBustshotWithFiltering( 0, "maskleft" , 1, FALSE, 0, 0, 300, TRUE );
DrawBustshotWithFiltering( 8, "white", "mask00", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
PlaySE(4, "", 128, 64);


All working fine now

-----

Code: Select allPlaySE(4, "s06/11/150700297", 128, 64);

Crash on 014-1, missing file (can't find it in the latest update either) replaced with
Code: Select allPlaySE(4, "", 128, 64)
for now
Last edited by dmaskell92 on Thu Nov 02, 2017 1:32 am, edited 1 time in total.
#420639 by MyLegGuy
Thu Nov 02, 2017 3:02 am
dmaskell92 wrote:
Code: Select allPlaySE(4, "s06/11/150700297", 128, 64);

Crash on 014-1, missing file (can't find it in the latest update either) replaced with
Code: Select allPlaySE(4, "", 128, 64)
for now

If it wouldn't be too much of a bother, could you add the line back in, run the game until in crashes, and then check ux0:data/HIGURASHI/a.txt? My program should be checking if the file exists before it tries to run it. If the file isn't found, it's logged in the a.txt file. I'd just like to know if a.txt has any info in it so I can know if my file existence checking is working. I ask because I can't reproduce the error. For me, it safely notices that the file doesn't exist and doesn't try to play it.

If it's too out of the way, don't worry about doing it. It's not necessary.
#420645 by dmaskell92
Thu Nov 02, 2017 12:10 pm
I'm using uma0, I can't find the file "a.txt" anywhere though?
I looked in ux0/app/higurashi, uma0/data/higurashi, but ux0/data/higurashi doesn't exist.

Not a Spoiler
Image
#420648 by MyLegGuy
Thu Nov 02, 2017 12:31 pm
dmaskell92 wrote:I'm using uma0, I can't find the file "a.txt" anywhere though?
I looked in ux0/app/higurashi, uma0/data/higurashi, but ux0/data/higurashi doesn't exist.

Not a Spoiler
Image

I think we've found the root of the problem then. This is also way PlaySE(4,"",128,64) didn't work.
Please create ux0:data/HIGURASHI and see if it still crashes when the sound effect isn't found.

I think the reason it's crashing is because it can't write to a.txt because the directory it's supposed to be in doesn't exist. The reason I didn't notice earlier is because a missing SE file is the only time data is ever written to that file.
I'll work on a fix when I'm home in 8 hours.
Last edited by MyLegGuy on Thu Nov 02, 2017 12:36 pm, edited 2 times in total.
#420649 by dmaskell92
Thu Nov 02, 2017 12:33 pm
Will try, one second and I'll update this post.

----

You where right it proceeds normally without crashing.
Code: Select allSE file not found
uma0:data/HIGURASHI/StreamingAssets_Chapter_5_Meakashi.txt//SE/s06/11/150700297.ogg

Found this in a.txt
#420667 by dmaskell92
Sat Nov 04, 2017 7:12 pm
Just for an update, I'm on epilogue 2 of my chapter 5 testing. After that is complete I need to compare the tips with the PC version to make sure they are all named correctly. After that I want to go through the scripts and use DisableWindow(); on the intro images to remove the black film and I should be done with Chapter 5. Along with all the bug fixes you have contributed I think we almost have a full port!

I still have a issue where some gameplay is too white to read the text, I wil post a spoiler free screenshot ASAP.


Spoiler
Image

Code: Select allDrawFilm( 3, 255, 255, 255, 256, 0, 400, TRUE );

I think something in this the code makes the screen too white, this is from _meak_ep_02.txt

Also the white boxes where spoiler content probably, so i did that on paint.

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