HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
#418924 by MyLegGuy
Tue Jun 27, 2017 5:31 am
resistallyouwant wrote:It works, thank you! :D no bugs have not noticed. I made screenshots.
(p.s. the scripts are old because the translate is made for a very old version of the PS3 patch)


Cool, looks like it's all good.
I've released a new version, v1.6, with the bug fixes.
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#420460 by MyLegGuy
Sun Oct 22, 2017 2:59 am
v2.0 is out.
The new audio library allows multiple BGM tracks at once. Before, another BGM track starting when one was already playing would just stop the first one. I'm glad I fixed this because it was one of the things I hated about this program the most.

Things added since I last posted here:
* Added uma0 support (requires unsafe build) Put files in uma0:data/HIGURASHI/
* Can have different StreamingAssets folder for different presets.
* Presets can now be in (ux0/uma0):data/HIGURASHI/Presets
* Text will not go off screen anymore. This makes the font size option in the menu actually useful.
#420494 by dmaskell92
Mon Oct 23, 2017 1:23 pm
I'll be honest, I have totally ignored this port because of your comments about not porting/supporting the last chapter. I own the game on steam and I don't need people who are so adamant about anti piracy that they don't finish the project for the people that own the game.

I might still try it one day but that's just how I feel.
#420497 by MyLegGuy
Mon Oct 23, 2017 4:59 pm
dmaskell92 wrote:I'll be honest, I have totally ignored this port because of your comments about not porting/supporting the last chapter. I own the game on steam and I don't need people who are so adamant about anti piracy that they don't finish the project for the people that own the game.

I might still try it one day but that's just how I feel.

I'm not concerned about this enabling piracy. There are so few people using this that, even if every single one pirated the game, there would be absolutely no affect on MangaGamer.

The reason chapter 5 isn't supported is because I haven't played it yet.
Sorry for the misunderstanding.
#420498 by dmaskell92
Mon Oct 23, 2017 5:40 pm
Thanks for clearing that up, I think the Ps3 graphics are a pretty dope idea. It's been forever since I played this because when I'm home I have more exciting things to play. I read back what I wrote and it came off a bit rude, sorry about that, not trying to tell you what to do. It looks great and I hope you continue your work.

----Merged----

When I install the PS3 patch the game won't load on my PC. All I get is a black screen, should I attempt to convert it for vita anyway?

Converting failed what the heck...

----Merged----

I just looked over your post, I tried your Auto Installer and it doesn't work at all. zlib1.dll, VCRUNTIME140D.dll, ucrtbased.dll, are missing, I reinstalled VC but I think it errors because VCRUNTIME140D.dll is for development IIRC.

I tried to download the DLL files manually but it still failed.
Last edited by dmaskell92 on Thu Oct 26, 2017 12:49 pm, edited 3 times in total.
#420555 by dmaskell92
Fri Oct 27, 2017 1:00 pm
I see, well I assumed you used VS because when I installed it (4gb) the version 0.2 of the PS3 patch worked. I probably have to uninstall VS 2015 to test version 0.3 or use another PC.

But anyway I loaded the first chapter with PS3 graphics/voice and it was fantastic. I didn't get any lag, and I didn't overclock BTW.

Would you be interested in me designing a theme for the VPK? I'm probably going to make my own anyway, and you can look at it if ya want.
#420559 by MyLegGuy
Sat Oct 28, 2017 12:57 am
dmaskell92 wrote:Would you be interested in me designing a theme for the VPK? I'm probably going to make my own anyway, and you can look at it if ya want.

No, thanks.

If you still make one though, I'd still like to see it. (Just make sure you put it in spoiler tags if you need to.)

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