HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
#420312 by usineur
Tue Oct 10, 2017 10:45 am
Description

Zelda: Time to Triumph is the third game of Vincent Jouillat's Zelda fanmade trilogy.
It follows Zelda Oni Link's Begins (port by Rinnegatamante) and Zelda Return of the Hylian (my previous port).

Story

After the events that occured in Termina and the victory of the hero on his evil alter-ego, Zelda and Link knew that,
from the bottom of heck, Ganon the immortal drawed his power from his wish to the Triforce, and rounded up his army with
a view to invade Hyrule. Until the day when, after months spent watching out for an attack, an event came up and put an
end to this endless waiting...

Controls

When in game, press "Select" to display help.

Screenshots
Spoiler
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Links
VPK can be found here, in the README.

Have fun, do not hesitate to report me any issue you can found.
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Last edited by usineur on Tue Oct 17, 2017 12:06 pm, edited 1 time in total.
#420370 by usineur
Sun Oct 15, 2017 6:07 pm
I just update the port to the 1.1 revision.

The new vpk is now about 28 Mb, but you don't need anymore the previous 223 MB of external data files.

You can redownload the vpk to the same link as given in the first post.

This version also fixes some more memory leaks, so that improves stability.

Have fun.
#420375 by nop90
Mon Oct 16, 2017 4:47 am
Great release.

I was going to release the same game for vita but you beated me of one weak.

But it's fine, you did a great work and I need to make experience on this system.

Now I'd like to port Zelda Navi's Quest, so please let me kniw if you are already doing it.
#420377 by nop90
Mon Oct 16, 2017 9:21 am
Ok. But NSQ uses a different source stucture fron the other games.

I hope the author fixed all the memory leaks on the new sources, or porting it will be very difficoult.

If I find problems porting it I'll ask help to you. Could be a 4 hands work with your experinece on the VITA.

I'll let you know
#420379 by usineur
Mon Oct 16, 2017 9:24 am
nop90 wrote:Ok. But NSQ uses a different source stucture fron the other games.

I hope the author fixed all the memory leaks on the new sources, or porting it will be very difficoult.

If I find problems porting it I'll ask help to you. Could be a 4 hands work with your experinece on the VITA.

I'll let you know

With pleasure

I also release the libmikmod with vita support here: https://github.com/usineur/libmikmod
May be useful as ZNSQ read Impulse tracker music files.
#420380 by nop90
Mon Oct 16, 2017 10:22 am
At this point my Zelda3T release is halted, but I'll check if something could be useful for your port. Just to not waste the work of the last week.

As a first thing, I see you are adding resource files one by one in CMakeLists.txt.

In the CMakeLists.txt of my SDLLopan port for PSVITA (https://github.com/nop90-PSVITA/SDLLopan-VITA) you can find an automated way that can make you save a lot of time.

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