Open discussions on programming specifically for the PS Vita.
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#419751 by OperationNT
Thu Aug 31, 2017 9:35 pm
Hello everybody,

I am currently working on some evolutions for "FakeCamera" plugin: I try to put a user image as camera output.
I made a code following sceCamera API specifications (which I found on some leaked Vita SDK documentation): it only works on some rare titles.
The sceCamera API should get everytime a "pIBase" buffer to write output data (some camera format could also need "pUBase" and "pVBase" additional buffers). This buffer pointer can be given by "SceCameraInfo" at camera open or by "SceCameraRead" at camera read call.
Unfortunatly, most titles (where my code fails) doesn't follow this specification. On camera open call, I get null pointers which means I should wait camera read call to get the pointers. But on camera read call, I get a null pointer too for "pIBase" and "pVBase" and I get "0x12c000" value for "pUBase" (gotten on Tearaway and Welcome Park "Snap + Slide" mini-game). This "0x12c000" value is definily not a pointer I can write (the application crashes if I try to write a single byte at this address).

Do you have any idea about expected behavior when this "0x12c000" is sent to the sceCamera API? Low level framebuffer output? Where should I write my image data when I see this "sceCameraOpen/sceCameraRead" pattern?

I also noticed that most official application send a "SceCameraRead->size" of 72 bytes which is 16 bytes bigger than the structure we have in "psp2/camera.h" (the structure in the leaked documentation is the same). When a known pattern is followed, those 16 bytes contains some "0xdead" data so it is definitly trash. However, when there is a pattern involving "0x12c000", I got those data from "Welcome Park" (I didn't have time to test other titles):
{0x43656b61, 0x72656d61, 0x4c412f61, 0x61425f4c}
Any idea about this data meaning? Does it look like trash? (the first 3 values aren't aligned so I would assume they are not valid pointers and directly writing to the address interpreted from the 4th one leads to a crash)

Thank you for your help!
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#419758 by Rinnegatamante
Fri Sep 01, 2017 3:35 pm
sceCamera can be initialized in several modes. Depending on the mode, paramters of the structs can be fullified with different kind of values.

Feel free to join #vitasdk or #henkaku to get help.
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#419831 by noname120
Mon Sep 04, 2017 10:19 pm
If you come there, make sure to stay long enough so that we can see your message and answer. It happens often that people leave the channel before we get the chance to help them.
If nobody answers, don't hesitate to type my name 'noname120' so that I can get notified and help you.
#419855 by OperationNT
Wed Sep 06, 2017 8:15 am
Ok, I keep this in mind. Thanks.
For the moment, I am still in holidays without my computer to develop.

EDIT: I was dumping the wrong bytes (beyond the structure size) so this this why I didn't get any valid pointers. The "72 bytes" structure seems to match the following:

Code: Select alltypedef struct SceCameraRead2 {
   SceSize size; //!< sizeof(SceCameraRead2)
   int mode;
   int pad;
   int status;
   uint64_t frame;
   uint64_t timestamp;
    int unknown0;
    int unknown1;
    int unknown2;
    void* unknownNullCheck;
   SceSize sizeIBase;
   SceSize sizeUBase;
   SceSize sizeVBase;
   void *pIBase;
   void *pUBase;
   void *pVBase;
} SceCameraRead2;

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