Yes, that seems the case. Apologies for the wrong report.OperationNT wrote:Both Gravity Rush in "flight mode" and Virtua Tennis 4 in "Match VR" mode seems to expect the same kind of data from motion feature. I checked yesturday with a DS3 and I didn't get inverted horizontal axis with the quaternion fix.stranno wrote:I also have DS4 but i dont like it too much. I have tried it and sensibility/stability is even better but the axis are still "inverted" so i guess that is the normal behaviour of the game. I have never tried Gravity Rush in my Vita (i barely use it) so IDK.
However, I can understand why it "seems" inverted: when you tilt the right side of the controller, the camera goes left in those modes. It is perfectly normal if you imagine that your controller was a real PS Vita with the screen in your hand. You must think "which direction my controller targets" instead of "I tilt the controller on the right so it must go to the right". If you have the occasion to test those games with a real PS Vita, just try the same movement and you will understand what I mean.
I guess most of my reports are also wrong from that perspective.
Oh, OK.nightwishfan1 wrote:@stranno
Where it mentions Kernel again in the config file there's 2 lines above it that notes that: quoting config file text
"# henkaku.suprx and henkaku.skprx has moved to ur0:tai, you may remove the old entries above.".
That takes up lines 0013 and 0014 with kernel noted at 0015 as *KERNEL. As noted I never messed with plugins, so I'm not entirely sure whats safe to remove despite what the noted lines of 0013 and 0014 say. One in particular above those at 0010 mentions it's for modifying version string in the settings widget with line 0011 stating ux0:app/MLCL00001/henkaku.suprx
Also I'm not going to use the all function as I'm only going to play Uncharted so I'll add the title id for it, and other titles as needed, since using all probably won't work correctly at a given point.
ux0 is the memory card of the Vita/TV. ur0 is an internal memory of 2,5GB in PSV1000, 1,5GB in PSV2000 and 1GB in PSTV. yifanlu (HENkaku dev) unlocked that extra space time ago and he moved there the HENkaku file system because that internal space had no use (in order to free a few megabytes from the memory card).
In my example i am keeping only HENkaku in that internal memory (ur0) while all the other plugins in the memory card (ux0) but AFAIK you can use the unit you want, changing uro0 to ux0 and viceversa.
It is safe to group KERNEL, user and main plugins. But you should put here your config.txt file (the text itself, like i did with my example) to check it. Line order doesnt really mind as long as plugins are in the correct place.
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