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[RELEASE] Snes9xTYL Mod 171017

Running old school games on your PSP? It's definitely possible
Nemo1984
Posts: 13
Joined: Thu Mar 23, 2017 10:56 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Nemo1984 » Sun Jun 04, 2017 4:22 pm

Would the test build 3 also benefit psp3000 users in any way?
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Butcher
Posts: 260
Joined: Mon Dec 12, 2016 11:58 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Butcher » Sun Jun 04, 2017 7:12 pm

PSP is PSP only difrrent is the generation changes but in hardware is 100% the same only in PSP 100x Fat PSP is less ram no 64MB is 32MB and thats all in hardware changed . (No tolk the LCD etc changes that isnt to hardware)

So Emulator will work that sam from Fat-Street PSP - propoble some in 1st relese new SNES emu was problem witch something the RAM and bugs in PSP 100x
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Nismo
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Joined: Tue Jul 26, 2011 7:08 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Nismo » Sun Jun 04, 2017 7:27 pm

Not necessarily, if an emulator or plugin it's designed for PSP slim with 64mb of ram, on PSP fat you could get the error "could not allocate ram" or simply doesn't work, so that little hardware difference could make an emulator work or not.
So no, it's not the same, and that's because there are emulators and plugins that only work in psp slim. A plugin example is PspStatesMenu_Pict, wich only works on PSP slim, for emulators there are a lot of emulators designed for slim only or have two versions, one for slim and one for psp fat, so that "little hardware difference" can make some scene to work or not.

In this case, Snes9xTYLmecm it's for slim and Snes9xTYLcm it's for fat.

esmjanus
Posts: 32
Joined: Thu Jun 09, 2011 10:15 pm
Location: Mexico

Re: [RELEASE] Snes9xTYL Mod 170521

Post by esmjanus » Mon Jun 05, 2017 12:44 am

Nemo1984 wrote:Would the test build 3 also benefit psp3000 users in any way?
No, It doesn't give any advantage on psp 3000, I just have reverted some changes on older commits that broke PSP FAT support, that's all.

Nemo1984
Posts: 13
Joined: Thu Mar 23, 2017 10:56 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Nemo1984 » Mon Jun 05, 2017 12:55 am

Ok. Thank you all. And nice work on the emu. It gave it a second life.

Butcher
Posts: 260
Joined: Mon Dec 12, 2016 11:58 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Butcher » Mon Jun 05, 2017 9:40 pm

Nismo wrote:Not necessarily, if an emulator or plugin it's designed for PSP slim with 64mb of ram, on PSP fat you could get the error "could not allocate ram" or simply doesn't work, so that little hardware difference could make an emulator work or not.
So no, it's not the same, and that's because there are emulators and plugins that only work in psp slim. A plugin example is PspStatesMenu_Pict, wich only works on PSP slim, for emulators there are a lot of emulators designed for slim only or have two versions, one for slim and one for psp fat, so that "little hardware difference" can make some scene to work or not.

In this case, Snes9xTYLmecm it's for slim and Snes9xTYLcm it's for fat.

Thats only a ram - in emulator or something plugin is coded something - but most in 99% is if is slim then use more ram or if not slim use small. Nothing can by diffrent becouse hardware is 100% that same only RAM lower i FAT so in code some stuff need by made universal.

Or like soem games - example Quake is 2 version Eboot - for FAT and SLIM (It can by no problem run slim on fat eboot - but will work normal or in some case will by problems of crash via the ram problem)

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reprep
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Re: [RELEASE] Snes9xTYL Mod 170521

Post by reprep » Thu Jun 22, 2017 4:33 pm

Can you please test this version? Should be a few fps faster. https://transfer.sh/1OVcA/EBOOT.PBP changed a few compiler settings. ME and home button hooks are enabled, adhoc disabled. Just drag and drop eboot.pbp, leave everything else the same.

Nemo1984
Posts: 13
Joined: Thu Mar 23, 2017 10:56 pm

Re: [RELEASE] Snes9xTYL Mod 170521

Post by Nemo1984 » Thu Jun 22, 2017 4:51 pm

reprep wrote:Can you please test this version? Should be a few fps faster. https://transfer.sh/1OVcA/EBOOT.PBP changed a few compiler settings. ME and home button hooks are enabled, adhoc disabled. Just drag and drop eboot.pbp, leave everything else the same.
Is this for PSP phat or slime?

Thanks!

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reprep
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Re: [RELEASE] Snes9xTYL Mod 170521

Post by reprep » Thu Jun 22, 2017 6:02 pm

tested on slim, no idea if it works on phat or not. Doesnt have the last phat fix. Source code is the same, this is just compiled with different compiler settings. Cant try it on all games so that is why i asked for help. If it really increases the speed (not placebo) i will post and try to improve the compiler settings more.

Butcher
Posts: 260
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Re: [RELEASE] Snes9xTYL Mod 170521

Post by Butcher » Fri Jun 23, 2017 7:40 pm

If nor fat fix so will not work perfect on duo the ram problem to small 32MB only ,but post up u have PSP version that work on phat and slim or download tatest before that verson also work on PSP 100x-E100x

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