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[RELEASE] Flyer Deathmatch - CSPSP-like shooter game

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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Joined: Sun Dec 18, 2011 3:41 pm
Location: Russia

Re: [RELEASE] Flyer Deathmatch - CSPSP-like shooter game

Post by vladgalay » Sat May 13, 2017 11:06 am

JhonDoeA wrote:Well sockets are cool if you learn them. But keep in mind if you want to have dedicated servers, like cspsp had , you need to code another program with sockets :D

So the vita can not play multiple sounds at once? That is not good :C

Well 3 days looks like pretty good in my opinion, very fast indeed. Did you have any trouble while coding? I keep running into bugs when I code stuff myself , kinda trial & error , which makes coding take longer T_T
Yes, I am aware of some server stuff :|
And that looks and feels too complicated for me right now. So if there will be an update any time soon, there won't be any online multiplayer. And I don't know if it ever will be in my game :(

I think on C/C++ you can try to play multiple sounds at once. I didn't try it, so I don't know if it's possible or not :)

Of course! Coding is all about errors, at least for me :D

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