HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
#417730 by Rinnegatamante
Fri Apr 07, 2017 12:14 pm
viciuz wrote:
Rinnegatamante wrote:Currently it causes black screen on homebrews so i suggest you to use it only in games (i added a config.txt file in the release pack that shows how to load the plugin in order to not black screen VitaShell so you can manually disable the plugin with it by commenting the plugin line in your config file).


...


yes, i know, but with your config.txt, vitashell still black screen.
Thanks :)[/quote]

Are you using VitaShell or Molecular Shell? Molecular Shell has a different TITLEID (replace in config.txt VITASHELL with MLCL00001)
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#417748 by Rinnegatamante
Sat Apr 08, 2017 12:31 pm
Updated to v.1.1.

Now it doesn't black screen anymore with homebrews (thanks to davee and xyz for pointing me to the solution).

Download: http://vitadb.rinnegatamante.it/#/info/231
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#417784 by KabutoKun
Tue Apr 11, 2017 2:15 am
@Rinnegatamante
Hey, thanks for your nice plugin. I have a suggestion though:

What about including a CPU load/usage counter for Vita too?

I'm sure that more people than just me will be happy to have both FPS/CPU load counters together, it will help the users see the real effects of Vita CPU/GPU frequency changes in real time within Vita games and know for sure if a game is CPU or GPU bottlenecked.

I think SceKernelSystemInfo is what is needed to get idle clocks for each Vita core/CPU; according to VitaSDK docs, the returned SceKernelSystemInfo struct contains a cpuInfo (array with a lenght of 4, so one for each core?).

sceKernelGetSystemTimeWide might(?) be used for total clocks, with them we can calculate their difference between time intervals and use those values to get CPU idle percent and CPU usage percent too. Just an idea of course, I coded in the same way a PSP plugin that shows CPU load/usage.

If I had the VitaSDK installed I would have tried it myself.
A GPU load/usage would be great too, but I have no idea what Vita function can be used (if possible) to get the required info for it.

I hope you can take a look at it ;)
#417785 by Rinnegatamante
Tue Apr 11, 2017 8:06 am
KabutoKun wrote:@Rinnegatamante
Hey, thanks for your nice plugin. I have a suggestion though:

What about including a CPU load/usage counter for Vita too?

I'm sure that more people than just me will be happy to have both FPS/CPU load counters together, it will help the users see the real effects of Vita CPU/GPU frequency changes in real time within Vita games and know for sure if a game is CPU or GPU bottlenecked.

I think SceKernelSystemInfo is what is needed to get idle clocks for each Vita core/CPU; according to VitaSDK docs, the returned SceKernelSystemInfo struct contains a cpuInfo (array with a lenght of 4, so one for each core?).

sceKernelGetSystemTimeWide might(?) be used for total clocks, with them we can calculate their difference between time intervals and use those values to get CPU idle percent and CPU usage percent too. Just an idea of course, I coded in the same way a PSP plugin that shows CPU load/usage.

If I had the VitaSDK installed I would have tried it myself.
A GPU load/usage would be great too, but I have no idea what Vita function can be used (if possible) to get the required info for it.

I hope you can take a look at it ;)


sceKernelGetSystemTimeWide as the name suggests, returns you ticks from system start (similar to ProcessTimeWide which is used in Framecounter but related to the process only).

You can't grab CPU usage afaik since PSVITA cpus doesn't have any sensor about the load usage. You could do an estimation but that would be pretty much faked cause how the Vita scheduler works.

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