HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
#417830 by Joel16
Sat Apr 15, 2017 6:16 pm
robin5968 wrote:
sauske_firekid wrote:Wait does this work on other homebrews though? Have you tried it on Vitashell?
Cause then I think this seems to only be affecting ePSP stuff.


I could say "Yes", but may just work with all games and some of homebrews.
As PoliteTimesplitter and Yugi say in wololo post.
Just change the *RAND0666 line to *ALL
Then the plugin can be use with all other apps or homebrews, though some will unable to run like ARK and Adrenaline.

But note that when using the VITABattery button set to display info,
some homebrew (like VitaShell) and games will temporary cause lots of button unable to use,
except touch screen, power button, PS button and both analog,
until you use the VITABattery button set to close or push PS button.

Another thing, would any chance it could work in LiveArea? XD


Yeah I know of the *ALL method, I only decided to use RAND0666 as an example since *ALL may crash some homebrews (EPSP stuff). About the live area, it's definitely something I want to do, but haven't had the time to look into it as yet.

igito wrote:don't work in adrenaline...
i delete this plugin because that..
can you repair that?


Yeah, this and a few other plugins are facing the same problem. We'll consider looking into it.
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#418048 by Rinnegatamante
Thu Apr 27, 2017 9:14 am
sauske_firekid wrote:
XandridFire wrote:When I put this in my "Tai" folder, when ever I try to play a game or anything, it just freezes. Is it because I have Freescreenshot and Framecounter too?


I don't think it's Freescreenshot, but it's Framecounter for sure. I was trying out Framecounter earlier, but sadly it freezes if I have both Framecounter and VITABattery enabled.
I'll try looking into this in the weekend. I think I have a good idea what the problem is. It's most likely because it's using 'libk' for blitting text onto the screen, whereas VITABattery is using Sceclib functions.

EDIT: Nah, nvm I don't think that's it.


That's cause you use sceLibC to get access to POSIX stdio/string/stdlib etc.
Replace sceLibC with libk.

That's also a possible motivation why VITAbattery is not compatible with Adrenaline at all.
#418053 by Joel16
Thu Apr 27, 2017 4:21 pm
Rinnegatamante wrote:
sauske_firekid wrote:
XandridFire wrote:When I put this in my "Tai" folder, when ever I try to play a game or anything, it just freezes. Is it because I have Freescreenshot and Framecounter too?


I don't think it's Freescreenshot, but it's Framecounter for sure. I was trying out Framecounter earlier, but sadly it freezes if I have both Framecounter and VITABattery enabled.
I'll try looking into this in the weekend. I think I have a good idea what the problem is. It's most likely because it's using 'libk' for blitting text onto the screen, whereas VITABattery is using Sceclib functions.

EDIT: Nah, nvm I don't think that's it.


That's cause you use sceLibC to get access to POSIX stdio/string/stdlib etc.
Replace sceLibC with libk.

That's also a possible motivation why VITAbattery is not compatible with Adrenaline at all.


Haha believe it or not I tried using libk once, but for some reason it wouldn't work with oclockvita if I had both VITAbattery + oclockvita enabled, so I decided against using it. Now that you told me it fixes Adrenaline, I decided to give it another shot and it actually fixed Adrenaline and still works with oclockvita. Thanks for the tip rin!

Anyways release time!

VITABattery v1.3


Change-log:

- Fixed compatibility issues with Adrenaline.


Download:

https://github.com/joel16/VITABattery/releases

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