szczuru wrote:Any chances for Quake 2 on Vita?
Whitout an openGL-like wrapper, not from me (and probably not from anyone).
Asked for help: when I'm launching game, it closed and after this in Quake folder appearing file "log.txt" with line "ux0:/data/Quake/id1/pak0.pak is not packfile". These files (pak0.pak and pak1.pak) I got from Quake 1 game folder.
Thanks for help.
Deathscreton wrote:So I've been peering into the source for vitaQuake as I want to look at maybe moving NZP (Nazi Zombies Portable) to this version. The dual analogs would do wonders.
Do you think this would be a possibility based on the differences of the PSP Quake and Vita Quake? I'd be willing to learn the internals if there was a possibility (I know the capabilities are there, but what would the difficulty look like? Would I be wasting my time?).
What IDE are you using, what compiler? FrikQCC?
I know mods are supported, would I be better off porting what I want in mod format instead of rewriting the demo for NZP?
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