Open discussions on programming specifically for the PS Vita.
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#417344 by udkultimate
Fri Mar 10, 2017 2:19 pm
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#417414 by noname120
Wed Mar 15, 2017 10:20 pm
This looks great!
It would really be awesome if PS Vita UDK homebrews could be created.
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#417420 by udkultimate
Fri Mar 17, 2017 3:27 pm
noname120 wrote:This looks great!
It would really be awesome if PS Vita UDK homebrews could be created.


Yeah, it would be very easy to port UDK to PS Vita so long as I get access to the Unreal Engine 3 2012 Source Code for NGP (Vita), then I could compile UDK Engine to PS Vita.

But I was not able to get this :(
#418525 by ali_ihsan21
Sun May 28, 2017 5:50 pm
This is exciting :shock: its like a dream come true.
#418532 by Arkanite
Mon May 29, 2017 3:52 am
I was under the impression that Unreal Engine provided all their previous UDK's for v3 on their website. Including V3 full source code access. Is this no longer the case?
#418633 by em4nu3l0
Fri Jun 02, 2017 11:39 pm
udkultimate wrote:Hey! I know how I can trace the execution of psvita in runtime!!! There is a tool inside the Official PS Vita SDK that can do this, but for this to work, I would need to add the PS Vita on PSP2 Neighborhood as a PS Vita Devkit (think PS3 DEX Realtime Memory Modding). So my question, does the Henkaku CFW has the option to behave like a PS Vita Devkit? In other words, how can I turn my Henkaku PS Vita into a Devkit?


Im hope this help you:
viewtopic.php?f=116&t=48110

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