Pro Team's PSP Custom Firmware for the Vita. ARK can be downloaded here
#416112 by qwikrazor87
Sun Jan 08, 2017 12:03 am
Here is ARK bubble for Vita firmware 3.60.
From the readme.
Spoiler
Copy PBOOT.PBP to base PSP game folder in ms0:/PSP/GAME/GAMEID/
Transfer PSP save to the Vita.
Backup and restore base PSP game with CMA/QCMA.
You should now have ARK on the Live Area where the original base game should be.
Now you can run PSP homebrew and games.
Enjoy ARK on 3.60. :)

To exit games and homebrew to the ARK menu, hold L + R + Down + Start.

this kexploit involves AES decryption/encryption
(using sceChnnlsv buffer in kernel RAM for fake thread UID)
for it to work with the threadman UID exploit. :D

Download:
https://www.datafilehost.com/d/56e953ac
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#416116 by xyz
Sun Jan 08, 2017 1:59 am
do you plan to release the source code? it would be great to have an open source/free software alternative to adrenaline

any reason you didn't use taihen hooking? that would not require a psp kernel exploit. shouldn't be too hard I think?

any plans to make it work without having a game installed? would require some vita reverse engineering
#416120 by fate6
Sun Jan 08, 2017 5:04 am
xyz wrote:any plans to make it work without having a game installed? would require some vita reverse engineering


Adrenaline hijacks a PSP game right? but considering taiHEN is a thing one should be able to simply call up the PSPemu and do as we please?
#416131 by Yoti
Sun Jan 08, 2017 7:30 pm
Just navigate to empty folder ms0:/bgdl and stuck here (no ".." line).
#416135 by qwikrazor87
Sun Jan 08, 2017 8:49 pm
Yoti wrote:Just navigate to empty folder ms0:/bgdl and stuck here (no ".." line).

yeah, that's a Vita side patch that came around a few firmwares ago.
#416137 by mummysboy
Sun Jan 08, 2017 11:53 pm
Cant seem to get it to trigger using NUMBLAST

I always get savedata is corrupted

--EDIT--

Never mind - I got it to work, i think QCMA borked the transfer tbh

Thanks very much for this quick - you legend!

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