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[Release] viimote - control your Vita using a Wiimote

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
xerpi
HBL Collaborator
Posts: 139
Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: [Release] viimote - control your Vita using a Wiimote

Post by xerpi »

Ethancoola wrote:Idk if anyone knows, but the plug-in causes the controller for PSTV to spaz out when it's activated, I hope there's a fix that can be implemented! :D
That's good to know, since I don't have a PSTV myself so all your feedback is really appreciated :)

EDIT: I've pushed a new release hoping that it will fix the bug.
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Izotov
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Joined: Wed Jun 24, 2015 8:26 am

Re: [Release] viimote - control your Vita using a Wiimote

Post by Izotov »

What about support Wii Classic Controller in future?
(twin stics + ABXY + LR)
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jdestroyer97
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Joined: Tue Aug 09, 2016 3:48 pm

Re: [Release] viimote - control your Vita using a Wiimote

Post by jdestroyer97 »

I cannot get this to work as well the wiimote just flashes and turns off I put the files in my plugin folder and changed the config files still nothing little help as to what I'm doing wrong?
xerpi
HBL Collaborator
Posts: 139
Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: [Release] viimote - control your Vita using a Wiimote

Post by xerpi »

jdestroyer97 wrote:I cannot get this to work as well the wiimote just flashes and turns off I put the files in my plugin folder and changed the config files still nothing little help as to what I'm doing wrong?
Try rebooting the Vita to let the config.txt take effect.
jdestroyer97
Posts: 49
Joined: Tue Aug 09, 2016 3:48 pm

Re: [Release] viimote - control your Vita using a Wiimote

Post by jdestroyer97 »

Still nothing :/ can you show me the way it's supposed to look
xerpi
HBL Collaborator
Posts: 139
Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: [Release] viimote - control your Vita using a Wiimote

Post by xerpi »

jdestroyer97 wrote:Still nothing :/ can you show me the way it's supposed to look
Copy and paste your ux0:/tai/config.txt here so I can see if it's correct.
skyhot004
Posts: 189
Joined: Sat Aug 03, 2013 8:02 am

Re: [Release] viimote - control your Vita using a Wiimote

Post by skyhot004 »

First time using new taihenkaku

I'm not seeing config.txt in tai folder so I tried create config.txt then FTP to vita but it didn't worked
...................Yeah i got nothing to say here
xerpi
HBL Collaborator
Posts: 139
Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: [Release] viimote - control your Vita using a Wiimote

Post by xerpi »

skyhot004 wrote:First time using new taihenkaku

I'm not seeing config.txt in tai folder so I tried create config.txt then FTP to vita but it didn't worked
You have to enable "Unsafe homebrews" in order to be able to edit ux0:/ files. Go to molecularShell, press START and enable unsafe homebrews, then reboot your Vita.
fate6
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Re: [Release] viimote - control your Vita using a Wiimote

Post by fate6 »

xerpi wrote:
skyhot004 wrote:First time using new taihenkaku

I'm not seeing config.txt in tai folder so I tried create config.txt then FTP to vita but it didn't worked
You have to enable "Unsafe homebrews" in order to be able to edit ux0:/ files. Go to molecularShell, press START and enable unsafe homebrews, then reboot your Vita.
Pretty sure you don't need to reboot anymore for the toggle to take effect.
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skyhot004
Posts: 189
Joined: Sat Aug 03, 2013 8:02 am

Re: [Release] viimote - control your Vita using a Wiimote

Post by skyhot004 »

I tested it and it work in vita menu
But is it suppose to not work in any game?

It just make all game crashes with C2-12828-1 error

I thought it was rincheat or amphetamine bug so I disable both but still crash

This is how my config.txt look like

Code: Select all

# You must reboot for changes to take place.
*KERNEL
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ux0:app/MLCL00001/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ux0:app/MLCL00001/henkaku.suprx
*KERNEL
ux0:plugins/viimote.skprx
Also I'm thinking of using wiimote + taiko drum I wonder if that will work
(I will test that as soon as I can use wiimote with games)
...................Yeah i got nothing to say here
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