Even if @theflow0's plugin isn't ported to the games in the list, i can do game specific ports of ds3remapper to make maximum usage of game controls like i did for resistance retribution.
viewtopic.php?f=28&t=41385 You have to be willing to help me and provide necessary information though. Also this is only possible for games that use the analog stick directly, not a button + camera combination. For most of button + camera combination games, game code should be patched. For example, i can't do it for Tomb Raiders but i can do it for Medal of Honor Heroes. Refer to the list in the first page.
Also here is a brief description on why Super Stardust Portable isn't added to the list. I am doing this in case other games show the same behaviour too.
[spoiler]Normally movement is controlled via analog stick and shooting direction is controlled via face buttons in this game. Alternative controls let you use movement via face buttons and shooting direction via analog stick. So in theory game can use analog input both for shooting direction and movement so it is a great candidate for the port of gta_patch plugin.
In reality, even the game lets you use analog stick for shooting direction, it is still digital only. It means you can only shoot in 4 main directions (L,R,U,D) and the diagonals (LU,LD,RU,RD) a total of 8 directions. Not fully analog so it doesnt qualify in the list. Funny thing is, the PS3 original version Super Stardust HD also has the same behaviour and you can only shoot in 8 directions.
Still if anyone out there is interested i can do a specialized version of DS3Remapper for this particular game to let you play it via two analog sticks of DS3 on a psp go.[/spoiler]