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[RELEASE] vitaQuake - Quake port for PSVITA

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
MetalKingSlime
Posts: 2
Joined: Thu Apr 02, 2015 6:58 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by MetalKingSlime »

Cant get this to run, i installed the vpk and placed the data folder in the right spot. when I boot up the vitaquake
it just stays on a black screen and if i press start it gives me error (C2-12828-1)
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Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante »

Black screen should appear for like 4 secs. Dunno why this happen, theoretically Revitalize banner should be showed but it fails to load the texture(?) and so there's a black screen in the place where Revitalize banner is supposed to appear.

This is the broken code part: https://github.com/Rinnegatamante/vitaQ ... #L323-L334

If the screen stays for more then 4 secs then you probably placed data folder in the wrong place.
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Last edited by Rinnegatamante on Sat Jul 30, 2016 9:57 pm, edited 1 time in total.
If you want, visit my website: http://rinnegatamante.it :D
MetalKingSlime
Posts: 2
Joined: Thu Apr 02, 2015 6:58 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by MetalKingSlime »

Rinnegatamante wrote:Black screen should appear for like 4 secs. Dunno why this happen, theoretically Revitalize banner should be showed but it fails to load the texture(?) and so there's a black screen in the place where Revitalize banner is supposed to appear.

This is the broken code part: https://github.com/Rinnegatamante/vitaQ ... #L323-L334
I managed to get it running now, I think my original download might have corrupted somehow so I just redownloaded
the files and re installed and now its working. Thanks for your nice work keep it up!
Rinnegatamante
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Rinnegatamante »

I've added on OP a video link to a little gameplay of vitaQuake recorded by gnmmarechal so if you want to see framerate, sound quality, etc etc, now you can :P
If you want, visit my website: http://rinnegatamante.it :D
Nephilim
Posts: 18
Joined: Sat Jun 27, 2015 4:15 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by Nephilim »

Great! Working fine!
PS Vita 1001- 3.65 - H-Encore (TheFlow) [FiinalHE by soarqin] \ taihen.skprx by yifanlu .
guiiimkt
Posts: 9
Joined: Fri May 17, 2013 11:16 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by guiiimkt »

Congrats dude. Keep up the good work.
ji11x38
Posts: 19
Joined: Thu Sep 18, 2014 4:47 pm

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by ji11x38 »

Great work!!
How about HexenII it´s the same engine as far as i know! Would it run out of the box?
humbertosnk
Moderator
Posts: 102
Joined: Fri Aug 29, 2014 4:49 am

Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by humbertosnk »

I can't run :,(
gnmmarechal
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by gnmmarechal »

humbertosnk wrote:I can't run :,(
why?
humbertosnk
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Re: [RELEASE] vitaQuake - Quake porting for PSVITA

Post by humbertosnk »

gnmmarechal wrote:
humbertosnk wrote:I can't run :,(
why?
I dont't now, i cann't jump over the bridge to hard dificult and cann't jump in the first level to acces the secret room neither, and the option "always run" neither work.

It just me?, I have no idea what I'm doing wrong.
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