More importantly, does it fix the water djinn crash? I entered a debug room in order to get all the djinn as getting them the normal way is impossible.KronosXLI wrote:Does this one fix Golden Sun's audio?
UO gpSP Kai v3.4 test 4 build 225
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Re: [release] UO gpSP Kai v3.4 test 4 build 225
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Re: [release] UO gpSP Kai v3.4 test 4 build 225
Hey Erik! Nice work, look forward to trying this out.
Any plans to make a Vita build of this? As an ELF file that can be run via Rejuvenate I mean. I bet the emulation quality would improve with the extra power available.
Any plans to make a Vita build of this? As an ELF file that can be run via Rejuvenate I mean. I bet the emulation quality would improve with the extra power available.
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[TUTORIAL] Install TN-V11/TN-X On Vita FW 3.18
PS Vita 16GB (FW 3.51) - TN-V11 [Quikrazor87], Rejuvenate [Unity 1.06], PS1 Loader [TheFloW]
Nintendo O3DS XL 16GB (SysNAND 11.0) - A9LH, GBA VC, FBI, HBL, SuperCard DSTWO 2GB
Wii U, Wii, Xbox 360, PS2, PS3, PS4
PS Vita 16GB (FW 3.51) - TN-V11 [Quikrazor87], Rejuvenate [Unity 1.06], PS1 Loader [TheFloW]
Nintendo O3DS XL 16GB (SysNAND 11.0) - A9LH, GBA VC, FBI, HBL, SuperCard DSTWO 2GB
Wii U, Wii, Xbox 360, PS2, PS3, PS4
Re: [release] UO gpSP Kai v3.4 test 4 build 225
I do not have PS VITA. I do not know what Rejuvenatezekepliskin wrote:Hey Erik! Nice work, look forward to trying this out.
Any plans to make a Vita build of this? As an ELF file that can be run via Rejuvenate I mean. I bet the emulation quality would improve with the extra power available.
I think if you have a Vita and you know what that is, then you can probably do it yourself.
Re: [release] UO gpSP Kai v3.4 test 4 build 225
luck wrote:the game is not able to load/create a save file, it says "the game cannot be saved"
Um, I've been thinking about this problem, reviewed all the source code. I did not find any errors related to "saves in game".luck wrote:place a .SAV in your rom directory...
i just checked, and yes, it is still unsupported
Then I decided to still check you wrote on the game "Pokemon Mystery Dungeon - Red Rescue Team.zip".
And, oddly enough, I reached to save room in the tent where he slept Pokemon, and game normally saved.
Then he came out of the emulator and again went to the game, and the game is booted normally, like you have in the picture "Continue" (Resume your adventure from where you last saved.).
Yes, the size of saving: 128 KB (131,072 bytes).
Preserved under the name: "Pokemon Mystery Dungeon - Red Rescue Team.sav"
In the folder: UO gpSP kai/GBA/SAV
Last edited by ErikPshat on Sun May 15, 2016 12:12 am, edited 1 time in total.
Re: UO gpSP Kai v3.4 test 4 build 225
Europe version of Pokemon Mystery Dungeon has the save problem usa version works fine
Re: UO gpSP Kai v3.4 test 4 build 225
Wow, yes, thanks for the tip...jack52032 wrote:Europe version of Pokemon Mystery Dungeon has the save problem usa version works fine
Code: Select all
2567 - Pokemon Mystery Dungeon - Red Rescue Team (E)(Rising Sun).gba = POKE DUNGEON B24P 01 0 = Save failed!
2485 - Pokemon Mystery Dungeon - Red Rescue Team (U)(RDG).gba = POKE DUNGEON B24E 01 0 = Save completed!
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Re: UO gpSP Kai v3.4 test 4 build 225
with this version i have encountered a weird problem: i cant map the dpad to normal movement and analog for other functions at the same tiime anymore: if i try to use the analog as load/save state, the dpad would be use for that too
Re: UO gpSP Kai v3.4 test 4 build 231
Please check this hotfix: http://www.mediafire.com/download/7nrtt ... ttings.zipbeater0001 wrote:with this version i have encountered a weird problem: i cant map the dpad to normal movement and analog for other functions at the same tiime anymore: if i try to use the analog as load/save state, the dpad would be use for that too
Earlier yes, settings D-PAD and Joystick are linked.
I separated settings D-PAD and Joystick separately.
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Re: UO gpSP Kai v3.4 test 4 build 231
The settings are now separated, but Joystick settings are not accurate. Ex: I mapped analog up for load state, but it try to save state instead, and analog down which i tried to used for save state, function as menu buttonErikPshat wrote:Please check this hotfix: http://www.mediafire.com/download/7nrtt ... ttings.zip
Earlier yes, settings D-PAD and Joystick are linked.
I separated settings D-PAD and Joystick separately.