Super work all the people doing stuff for the scene!
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...I wouldn't count on that being successful, at least not in the near future. Under the current version of Rejuvenate, I think we have less system resources available than the PSP had. I don't think it's as powerful as ePSP at this point.Ramazzini wrote:Someone is working on a n64 port https://mobile.twitter.com/Omega2058/st ... 130560?p=v
skogaby wrote:...I wouldn't count on that being successful, at least not in the near future. Under the current version of Rejuvenate, I think we have less system resources available than the PSP had. I don't think it's as powerful as ePSP at this point.Ramazzini wrote:Someone is working on a n64 port https://mobile.twitter.com/Omega2058/st ... 130560?p=v
yifanlu wrote:What kind of homebrews will we see? Is it any better than PSP homebrew?
This depends on how many developers are willing to invest time in writing homebrew for the Vita. I’m as hopeful as you are. In terms of pure statistics, the PSP-3000 has 64MB of shared memory, 333MHz CPU, and 166MHz GPU. The Vita has 512MB of main memory and 128MB of dedicated video RAM. It has four cores of CPU running at around ~1GHz and four cores of GPU running at around ~200MHz. In addition, the Vita also has the entire PSP hardware inside its silicon.
The exploit used also allow for developers to use dynamic-recompilation features for speeding up emulators.
I'm aware of what yifanlu's original article said. But myself and several others have confirmed that at least for RAM, we only have about 12MB to work with right now with the current version of rejuvenate. I don't know how much CPU resource we have, but it's certainly not the full power of the Vita's hardware.Xana wrote:skogaby wrote:...I wouldn't count on that being successful, at least not in the near future. Under the current version of Rejuvenate, I think we have less system resources available than the PSP had. I don't think it's as powerful as ePSP at this point.Ramazzini wrote:Someone is working on a n64 port https://mobile.twitter.com/Omega2058/st ... 130560?p=vyifanlu wrote:What kind of homebrews will we see? Is it any better than PSP homebrew?
This depends on how many developers are willing to invest time in writing homebrew for the Vita. I’m as hopeful as you are. In terms of pure statistics, the PSP-3000 has 64MB of shared memory, 333MHz CPU, and 166MHz GPU. The Vita has 512MB of main memory and 128MB of dedicated video RAM. It has four cores of CPU running at around ~1GHz and four cores of GPU running at around ~200MHz. In addition, the Vita also has the entire PSP hardware inside its silicon.
The exploit used also allow for developers to use dynamic-recompilation features for speeding up emulators.
skogaby wrote:But myself and several others have confirmed that at least for RAM, we only have about 12MB to work with right now with the current version of rejuvenate. I don't know how much CPU resource we have, but it's certainly not the full power of the Vita's hardware.
Strange, then why does mGBA seem to work with 32MB ROMs? Looking at the source, it allocates a full 32MB block and that allocation doesn't appear to fail.skogaby wrote:I'm aware of what yifanlu's original article said. But myself and several others have confirmed that at least for RAM, we only have about 12MB to work with right now with the current version of rejuvenate. I don't know how much CPU resource we have, but it's certainly not the full power of the Vita's hardware.