Does anyone know what to do? And has anyone tried this with MGS: peace walker?
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VitaFTP worked just fine for me.danko.ba.nanko wrote:Can any one point to a FTP homebrew that works on 3.36 thanks
Did you manage to find this out? I've been trying a bunch of stuff and none of it's workedcorbin92 wrote:So, how do I get the seplugins working?
Make a file called PLUGINS.TXT and place it in the ARK_12345 save.doctorgoat wrote:Did you manage to find this out? I've been trying a bunch of stuff and none of it's workedcorbin92 wrote:So, how do I get the seplugins working?
Code: Select all
game,ms0:/seplugins/someplugin.prx,1
pops,ms0:/seplugins/cheatpops.prx,1
umdemu,ms0:/seplugins/anotherplugin.prx,1
I think the DJMAX games (at least several) have DRM that detects certain folders (seplugins, iso, IRSHELL, and possible other folders are checked) and they will not boot. I think there is a plugin or option called HideCFW to bypass this. I haven't had a chance to test it out on 3.36 yet.BixByte wrote:So, I was able to get ARK-2 installed on my Vita using UNO (US) as a base, and it launches as normal. However, I'm having issues getting ISOs to run when launching them from within ARK-2 itself. For instance, I've got an uncompressed ISO of DJMAX Portable Black Square that I transferred over via CMA, and moved into a folder name "ISO" on the root of my memory card. When I try to launch the game, my screen will go black for ~10 seconds, I'll get a popup saying "An error has occurred. (C1-2858-3)," and then ARK-2 closes, returning me to the Vita's homescreen.
Up to this point, I've tried a few different things including: running the same ISO directly from the savegame folder I use to transfer stuff through CMA, checking the ISO's file name to make sure it was in all caps (For reference, in the example above the ISO's name was DJMXBS.ISO), hard-rebooting the Vita, refreshing the Vita's database, and recopying the files ARK uses in the SAVEGAME folder. Despite what I've done thus far, I haven't had any luck.
Any ideas for what I could try next?