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Finally... some Christmas cheer!

Open discussions on programming specifically for the PS Vita.
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Hykem
Guru
Posts: 75
Joined: Sat Jan 15, 2011 8:11 pm

Re: Finally... some Christmas cheer!

Post by Hykem » Sat Jan 24, 2015 8:41 pm

Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
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dark69
Posts: 103
Joined: Wed Dec 17, 2014 4:18 pm

Re: Finally... some Christmas cheer!

Post by dark69 » Sat Jan 24, 2015 9:48 pm

Hykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
thanks for the little update
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"seek no happiness, she will find you"
dark69

Belmondo
Posts: 102
Joined: Sat Jan 01, 2011 6:32 pm

Re: Finally... some Christmas cheer!

Post by Belmondo » Sat Jan 24, 2015 10:25 pm

Hykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
thanks Hykem :) any chance to add a option to use a base like fake_np? but modify the block_size to the ISO you are using and then ecdsa resign NPUMDIMG?

it might help improve compatibility on vita..

maciak
Posts: 47
Joined: Wed May 25, 2011 11:58 am

Re: Finally... some Christmas cheer!

Post by maciak » Sun Jan 25, 2015 2:02 pm

Hi,
I want to sign assassins creed bloodlines ULUS10455 to use it with go sudoku but I dont exactly know how to sign it. Can anyone point me on how to sign eboot.bin nd what tag to use and then what cid and key to use while converting to pbp? Just bo be clear I've used this link to download pkg file http://***/cdn/UP0001/NPUH10032_00/BcIxWdxWHh1k38AgsVVmF7gAChhgWpNgnVEjvsggM0l305t9AJPvii3vprDjhdqFoAehEifvpWSojpbehdgyaKfGWINdr8bo8wudc.pkg and then I used PSN.PKG.Decryptor.&.Extractor.v1.84-LMAN to extract iso from it.
Last edited by maciak on Sun Jan 25, 2015 2:48 pm, edited 1 time in total.

bodega
Posts: 187
Joined: Sat Mar 22, 2014 11:53 am
Location: Rome

Re: Finally... some Christmas cheer!

Post by bodega » Sun Jan 25, 2015 2:40 pm

you should remove the zeus link, anyway dont use go!sudoku as base bubble, it shouldn't work on ofw 3.30+.

Use a psp demo or another game that it's not blacklisted as base-bubble
sorry 4 my bad english :)

Follow me on Twitter erBodega

maciak
Posts: 47
Joined: Wed May 25, 2011 11:58 am

Re: Finally... some Christmas cheer!

Post by maciak » Sun Jan 25, 2015 2:48 pm

I've changed the link. and I'm on 3.18 so no problem there. I found the cid of go sudoku but how to obtain the key?

dark69
Posts: 103
Joined: Wed Dec 17, 2014 4:18 pm

Re: Finally... some Christmas cheer!

Post by dark69 » Sun Jan 25, 2015 3:13 pm

maciak wrote:I've changed the link. and I'm on 3.18 so no problem there. I found the cid of go sudoku but how to obtain the key?
viewtopic.php?f=65&t=41278
"seek no happiness, she will find you"
dark69

maciak
Posts: 47
Joined: Wed May 25, 2011 11:58 am

Re: Finally... some Christmas cheer!

Post by maciak » Sun Jan 25, 2015 4:50 pm

dark69 wrote:
maciak wrote:I've changed the link. and I'm on 3.18 so no problem there. I found the cid of go sudoku but how to obtain the key?
viewtopic.php?f=65&t=41278
Thanks it worked perfectly :D

Hykem
Guru
Posts: 75
Joined: Sat Jan 15, 2011 8:11 pm

Re: Finally... some Christmas cheer!

Post by Hykem » Sun Jan 25, 2015 8:52 pm

Belmondo wrote:
Hykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
thanks Hykem :) any chance to add a option to use a base like fake_np? but modify the block_size to the ISO you are using and then ecdsa resign NPUMDIMG?

it might help improve compatibility on vita..
It's possible, but that wouldn't change much. All the ISO data must be re-compressed and the NPUMDIMG block needs to be rebuilt and re-signed.
What could help would be to use the DATA.PSP section of the base game in case it uses an OPNSSMP. I'll look into this nonetheless. :)

Belmondo
Posts: 102
Joined: Sat Jan 01, 2011 6:32 pm

Re: Finally... some Christmas cheer!

Post by Belmondo » Sun Jan 25, 2015 9:04 pm

Hykem wrote:
Belmondo wrote:
Hykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
thanks Hykem :) any chance to add a option to use a base like fake_np? but modify the block_size to the ISO you are using and then ecdsa resign NPUMDIMG?

it might help improve compatibility on vita..
It's possible, but that wouldn't change much. All the ISO data must be re-compressed and the NPUMDIMG block needs to be rebuilt and re-signed.
What could help would be to use the DATA.PSP section of the base game in case it uses an OPNSSMP. I'll look into this nonetheless. :)
Cool thanks Hykem :).. I got lost replacing the kirk engine from fake_np with your libkirk.. it did something weird with sceDrmBBC and started failing on the NP Header MAC when running fake_np.

I meant use the full base like fake_np.. not just modifying/ecdsa NPUMDIMG header :)

I also noticed some games have different flags.. Gungnir and Space Invaders Extreme have NPUMDIMG flag 03 instead of 02 resigning these with version key just returns error when launching under TNV.

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