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6.61 PRO-C f3

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StepS
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Re: 6.61 PRO-C f3

Post by StepS »

PSPcfwDUDE wrote:Could you also please port the official PRO-C2 release from PRO team? Hope it isn't much work for you :)
The PRO-C2 didn't have any new additions or fixes except introducing a bug that prevents PSN PSX games from being launched, resulting in an FFFFFFFF error (it was either the fatms addition or the NoDRM engine fix that introduced this bug). I'm not sure whether this is fixed yet: according to the googlecode repository, the misbehaving code part has not been touched afterwards. Also, there have been a few commits to the repository after C2's release that weren't compiled later. The latest one (Dec 16, 2014) is fairly recent. If they're included and the PSX bug is fixed, then it could be called C3 :D
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Last edited by StepS on Sat Jan 17, 2015 11:26 am, edited 1 time in total.
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Ombra91
Posts: 129
Joined: Wed Sep 21, 2011 12:37 pm
Location: Italy

Re: 6.61 PRO-C f3

Post by Ombra91 »

It's not the drm engine that causes the bug, but the new fatms driver.
The 6.x0 c2 fixes a bug in the nodrm engine.
Also the new repository introduces a new cool feature, a better, improved and a fast CSO loading metod.

Standing to the changelog of the code change revision:
"Drastically improved Inferno reading speeds for CSO files, and added support for
ZSO files, which are LZ4-compressed ISO files. Thanks to Codestation for his
outstanding work! :D"

But for same reason i'm unable to compile the new repository :\

And the PSX bug can be fixed using popsloader... Yes you can lunch your PSN psx title with popsloader, selecting "from flash" option in the list of pops, and you can play your PSN game without any problem....
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Sorry for my horrible engrish ;P
StepS
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Posts: 707
Joined: Fri Jan 07, 2011 6:32 pm
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Re: 6.61 PRO-C f3

Post by StepS »

Ombra91 wrote:It's not the drm engine that causes the bug, but the new fatms driver.
Ah, thanks! Though for some reason I was sure it affected C2 only, and the only change there was nodrm, that's why I thought of it in the first place.
Didn't have a time to test it yet.
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PSPcfwDUDE
Posts: 236
Joined: Sat Nov 26, 2011 7:55 pm

Re: 6.61 PRO-C f3

Post by PSPcfwDUDE »

I know it has a bug that prevents PSN PSX games from running, but I don't really play PSN PS1 games at all. About the new commits on the procfw source, I've got to say that's pretty awesome. Hopefully one of the devs over at team PRO actually compiles it as an official PRO-C3 release. :)
Joel16
Posts: 914
Joined: Wed Oct 12, 2011 8:47 pm

Re: 6.61 PRO-C f3

Post by Joel16 »

Nice work qwkiy :)
"Forever in darkness, a guardian devil."
shadowknight1620
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Re: 6.61 PRO-C f3

Post by shadowknight1620 »

Great Job! :P
ShadowKnight1620 PSP-3001 6.60 PRO-C2 & PSVita 3.36 ARK-2
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OMYT
Posts: 3
Joined: Sat Jan 17, 2015 8:05 am

Re: 6.61 PRO-C f3

Post by OMYT »

guys CXMB is not working on 6.61 .IS there any way to use it
OMYT
Posts: 3
Joined: Sat Jan 17, 2015 8:05 am

Re: 6.61 PRO-C f3

Post by OMYT »

how to run CXMB on 6.61
Byakuchiki
Posts: 1
Joined: Sat Jan 17, 2015 4:33 pm

Re: 6.61 PRO-C f3

Post by Byakuchiki »

I got it working on my PSP 2004, but whenever I try to save I get a message saying that it can't connect to the memory stick. Any ideas on how to fix this? (I tried multiple games, all with the same result)
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