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Homebrew backup with CMA

Open discussions on programming specifically for the PS Vita.
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Conjo
Posts: 277
Joined: Sat Jan 11, 2014 6:11 am
Location: Santiago, Chile
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Re: Homebrew backup with CMA

Post by Conjo »

Madness_Monday wrote:Out of curiosity, what do the saved files look like on the PC? I would try this myself, but my only vita is on 3.35.
something like this:
|[Homebrew Folder]/
|—game/
|——game.psvimg
|——game.psvmd
|—sce.sys/
|——icon0.png
|——param.sfo
.
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Madness_Monday
Posts: 10
Joined: Sun Oct 05, 2014 8:31 pm

Re: Homebrew backup with CMA

Post by Madness_Monday »

From messing around on my vita with CMA I'm pretty sure (No promises) that game.psvimg is the eboot.pbp and the .psvmd is the modded eboot (The mod mentioned in the first post). Also from messing around with files, the sce_sys just shows the information for the game in CMA , otherwise it doesn't really matter. So because of that, I'm wondering where the additional files of most homebrews are stored, and if there are any other folders there such as license, appmeta, patch, savedata, addcont, app, etc or if it writes anything in the savedata folder.
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kuin00
Posts: 14
Joined: Sun Oct 07, 2012 4:29 pm

Re: Homebrew backup with CMA

Post by kuin00 »

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ms0:/PSP/GAME/(EBOOT.PBP) :|

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EBOOT.PBP
Backup is improper of install's not being done. :?:

PARAM.PBP backup is possible. :D


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Install is done.
EBOOT.PBP is replaced and it starts.
The start is improper :|

LiveArea cannot register. :|
I katu respect it. ;)

I am English and am not good.
It is Japanese. :)

I am sorry for dirty sentences.
my English is not good
I Japanese ($・・)/~~~
(+o+) ( ^^) _U
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