Advertising (This ad goes away for registered users. You can Login or Register)

[RELEASE] 6.60 TN-V9.7

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
Post Reply
User avatar
fate6
Big Beholder
Posts: 7599
Joined: Fri Mar 09, 2012 1:18 am
Location: [fate6@Canterlot ~]$

Re: [RELEASE] 6.60 TN-V9

Post by fate6 » Tue Jun 17, 2014 9:33 pm

Rinnegatamante wrote:(cause ATPRO is not open source)
https://code.google.com/p/aemu/
Advertising
Image
anon wrote:If you can't trust a 600 year old vampire in a prepubescent girl's body, who can you trust?

anubis889
Posts: 22
Joined: Mon Nov 11, 2013 5:33 pm

Re: [RELEASE] 6.60 TN-V9

Post by anubis889 » Tue Jun 17, 2014 9:59 pm

gmdfunk wrote:I have a Vita 1000 with 3.01 and the Numblast exploit. I updated from TN-V8 to TN-V9 via wifi, the updater ran and then I ended up frozen at a black screen. i waited for a while and then killed the exploit game. when I tried to go back into the exploit to restart TN-V9 the vita hung and I eventually had to do a full restart. however now it seems as though TN-V9 is installed and working.

Has anyone else had this sort of experience updating where first the XMB freezes on a black screen, then upon trying to restart TN-V, a full vita reset is needed?

How can I be sure that the upgrade finished all the way? should I delete it all and try to manually install TN-V9? or does the crashing happen after the update is finished?
same thing happened to me with 101 and had to do a full reset, but works fine after that.
Advertising

deckardbr
Posts: 45
Joined: Sat Sep 08, 2012 7:25 pm

Re: [RELEASE] 6.60 TN-V9

Post by deckardbr » Wed Jun 18, 2014 1:15 am

Rinnegatamante wrote:ATPro is a subplugin of PRO-C and, currently, Coldbird left scene so i think you will never see a PSVITA porting (cause ATPRO is not open source). Coldbird was working on a porting but he never released it (instead, Coldbird was also working on PEOPS porting which Total_Noob now realised).
It looks like for most games sound is somewhat working but there's slowdown during gameplay. A few games do completely crash. So PEOPS is running as emulation at the same time as popsloader(ps1 emulation) and I wonder if that is causing the performance hit. That the psp can't handle both running at once. I'm hoping it becomes more optimized but I wonder if that's possible without using something from the vita's own processes outside the psp emulator?

Still it's a great release and a select few games are full speed.

User avatar
darkshin0b1
Posts: 24
Joined: Sun Sep 30, 2012 11:50 pm
Location: *** deep in your girl

Re: [RELEASE] 6.60 TN-V9

Post by darkshin0b1 » Wed Jun 18, 2014 2:54 am

Thanks TN :mrgreen:
PSViTA WiFi Black 8GB 3.01 TN-V 101-In-1 Megamix
PSP 1000 Black 6.60 PRO
PS3 SLIM Rogero CFW 4.41 v1.00
PS4 2TB SSD OFW 1.70
Innovation keeps us going..

Total-Noob
Guru
Posts: 536
Joined: Sat Feb 02, 2013 5:08 pm

Re: [RELEASE] 6.60 TN-V9

Post by Total-Noob » Wed Jun 18, 2014 7:02 am

Anybody experiencing issues in the updater should contact me :)

boughtavita
Posts: 31
Joined: Thu Sep 12, 2013 5:18 am

Re: [RELEASE] 6.60 TN-V9

Post by boughtavita » Wed Jun 18, 2014 11:09 am

Total-Noob wrote:Anybody experiencing issues in the updater should contact me :)
I've sent you a PM regarding a crash I've been experiencing.

I've also noticed that if you press select while TN-V is booting, it'll sometimes cause the game to crash as well.

Total-Noob
Guru
Posts: 536
Joined: Sat Feb 02, 2013 5:08 pm

Re: [RELEASE] 6.60 TN-V9

Post by Total-Noob » Wed Jun 18, 2014 2:41 pm

New update available!

[spoiler]Changelog TN-V9.5:
* Added 'Blue Screen Of Death' technology. If your PS Vita crashes, this screen will appear and you can restart TN-V by pressing START.
The crash information will be written to the savedata folder (exception.txt), so make sure that you copy the savedata from PS Vita -> PC and
report this crash. With this enabled you don't need to hard-reset your PS Vita anymore.
* Added possibility to disable PEOPS SPU plugin.
* Added 'SPU update mode' and 'SPU thread priority' options. Play with these options and maybe your PS1 game will run more fluid.
* Fixed 'white noise' in some PS1 games -> enhanced PS1 compatibility.[/spoiler]

User avatar
dboyz
Posts: 676
Joined: Sat Jun 09, 2012 6:33 am
Location: Russia, volgograd

Re: [RELEASE] 6.60 TN-V9

Post by dboyz » Wed Jun 18, 2014 2:45 pm

Total-Noob wrote:New update available!

[spoiler]Changelog TN-V9.5:
* Added 'Blue Screen Of Death' technology. If your PS Vita crashes, this screen will appear and you can restart TN-V by pressing START.
The crash information will be written to the savedata folder (exception.txt), so make sure that you copy the savedata from PS Vita -> PC and
report this crash. With this enabled you don't need to hard-reset your PS Vita anymore.
* Added possibility to disable PEOPS SPU plugin.
* Added 'SPU update mode' and 'SPU thread priority' options. Play with these options and maybe your PS1 game will run more fluid.
* Fixed 'white noise' in some PS1 games -> enhanced PS1 compatibility.[/spoiler]
I like that BSOD technology!!! Thanks very much
we forgive but we never forget

Total-Noob
Guru
Posts: 536
Joined: Sat Feb 02, 2013 5:08 pm

Re: [RELEASE] 6.60 TN-V9.5

Post by Total-Noob » Wed Jun 18, 2014 3:30 pm

If anybody has already download 6.60 TN-V9.5, redownload it. Fixed a small bug...

Daniel_Davies85
Posts: 297
Joined: Mon Aug 13, 2012 6:14 am

Re: [RELEASE] 6.60 TN-V9.5

Post by Daniel_Davies85 » Wed Jun 18, 2014 4:21 pm

Downloading now.

Realised what I was doing wrong with regard to updating via Internet. I was trying to put a WEP key in but my router is actual set to WPA-PSK.

Downloaded and installed.

Thanks a bunch TN.

Post Reply

Return to “TN CEF”