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3.0 TN exploit Urbanix

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qwikrazor87
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Re: 3.0 TN exploit Urbanix

Post by qwikrazor87 » Wed Dec 11, 2013 1:07 pm

The Z wrote:Katsu said Urbanix is capable of loading TN-V at FW 3.00.

He also states that Urbanix got (re-)fixed in FW 3.01.


Please talk to him wheather if it can work at 3.00 or not. He says yes, you say no.

All my information about this come from katsu ('s post).
The function used for the kexploit on 3.00 doesn't work on Urbanix due to the patch Sony made against the loader that katsu posted on the previous page, I already tested it. A lot of people on 3.00 are going to buy Urbanix for nothing. Take a look at the functions used in the loader and you can pretty much guess which functions are patched on 3.00 in minis.
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Reza
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Re: 3.0 TN exploit Urbanix

Post by Reza » Wed Dec 11, 2013 1:13 pm

Well i unthinkingly bought the game for the us version does anyone know how to make all this stuff work or could point me to a thread that details how to port exploits to different regions of the same game?
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qwikrazor87
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Re: 3.0 TN exploit Urbanix

Post by qwikrazor87 » Wed Dec 11, 2013 1:16 pm

Reza wrote:Well i unthinkingly bought the game for the us version does anyone know how to make all this stuff work or could point me to a thread that details how to port exploits to different regions of the same game?
This hello world will work on 3.00, got the exploit from katsu's 3.00 EU exploit.
NPUZ00077_HELLO.zip
PSP 2001 - TA-085 - 6.61 PRO-C2
PS Vita 3G - PCH-1101 - 3.65 HENkaku Ensō
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ryku
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Re: 3.0 TN exploit Urbanix

Post by ryku » Wed Dec 11, 2013 1:48 pm

Hello, does this mean that it is possible to load a xploit (TnV4 or ARK port) in 2.12 with the game urbanix? And this way to obtain high memory without problems?. If I update from 1.81 to 2.12 do I need to connect to PSN to activate my account? Or does she remain activated?

Forgive for my Englishman :oops: , I am Spanish. Thank you in your time, regards.

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qwikrazor87
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Re: 3.0 TN exploit Urbanix

Post by qwikrazor87 » Wed Dec 11, 2013 1:51 pm

ryku wrote:Hello, does this mean that it is possible to load a xploit (TnV4 or ARK port) in 2.12 with the game urbanix? And this way to obtain high memory without problems?. If I update from 1.81 to 2.12 do I need to connect to PSN to activate my account? Or does she remain activated?

Forgive for my Englishman :oops: , I am Spanish. Thank you in your time, regards.
Yes, TN-V4 will work with Urbanix on 2.12. If your Vita is already activated then you don't need to activate it again. High memory will work on 2.12. You'll need a PS3 to manually update your Vita. Nevermind, you can manually update with a PC too.
http://psx-scene.com/forums/f194/%5Bgui ... es-101831/
Last edited by qwikrazor87 on Wed Dec 11, 2013 2:21 pm, edited 1 time in total.
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ryku
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Re: 3.0 TN exploit Urbanix

Post by ryku » Wed Dec 11, 2013 2:04 pm

qwikrazor87 wrote: Yes, TN-V4 will work with Urbanix on 2.12. If your Vita is already activated then you don't need to activate it again. High memory will work on 2.12. You'll need a PS3 to manually update your Vita.
Thank you very much for everything, when Tn publishes his eCFW I will do it.

Thank you in his time, regards.

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abdou005
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Re: 3.0 TN exploit Urbanix

Post by abdou005 » Wed Dec 11, 2013 4:58 pm

ryku wrote:
qwikrazor87 wrote: Yes, TN-V4 will work with Urbanix on 2.12. If your Vita is already activated then you don't need to activate it again. High memory will work on 2.12. You'll need a PS3 to manually update your Vita.
Thank you very much for everything, when Tn publishes his eCFW I will do it.

Thank you in his time, regards.
Me too i will do it that's a very happyy news thank youuuqwikrazor87 :D
IMPORTANT! English Speakers follow Koala "ps vita hacker progress" here --> https://www.facebook.com/koalavita
Koala PS Vita 3,01 HAck Video --> http://www.youtube.com/watch?v=z_Ahks9N6lg
Ps Vita 1,81 --> Urbanix EU Exploit TN-V8

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qwikrazor87
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Re: 3.0 TN exploit Urbanix

Post by qwikrazor87 » Wed Dec 11, 2013 5:00 pm

abdou005 wrote:Me too i will do it that's a very happyy news thank youuuqwikrazor87 :D
Only the hello world works, TN-V4 will not run with Urbanix on 3.00 and up.
Here's the loader test for Urbanix.
NPUZ00077_TNV4_TEST.zip
If it works you'll see the screen flash some colors and then exit the game, already tested, it doesn't work.
PSP 2001 - TA-085 - 6.61 PRO-C2
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abdou005
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Re: 3.0 TN exploit Urbanix

Post by abdou005 » Wed Dec 11, 2013 5:04 pm

qwikrazor87 wrote:
abdou005 wrote:Me too i will do it that's a very happyy news thank youuuqwikrazor87 :D
Only the hello world works, TN-V4 will not run with Urbanix on 3.00 and up.
Here's the loader test for Urbanix.
NPUZ00077_TNV4_TEST.zip
If it works you'll see the screen flash some colors and then exit the game, already tested, it doesn't work.
No i will update manually to 2.12 for high memory 64 mb :D. For now i stay in 1.81 urbanix eu :D. If Tn realise 64mb for 2.12 urbanix eu , i will update friend, thank you for all information you are great man :D :D
IMPORTANT! English Speakers follow Koala "ps vita hacker progress" here --> https://www.facebook.com/koalavita
Koala PS Vita 3,01 HAck Video --> http://www.youtube.com/watch?v=z_Ahks9N6lg
Ps Vita 1,81 --> Urbanix EU Exploit TN-V8

diesel701
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Re: 3.0 TN exploit Urbanix

Post by diesel701 » Wed Dec 11, 2013 9:11 pm

katsu wrote: yes 2.61 vhbl+tn work
3.00 only tn
Tested with your files and it does NOT work for me. The game does not crash..
2.61 and Urbanix.
I'm wrong in something?

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