In this particular case, inside the function p5_open_savedata (in HBL's loader.c), the calls to sceUtilitySavedataGetStatus keep returning "1" (Initializing), as if the game was refusing to open the savedata dialog...
http://code.google.com/p/valentine-hbl/ ... ader.c#461
(the call to sceUtilitySavedataInitStart returns 0, as in "no error")
Has anybody ever experienced this?
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