Open discussions on programming specifically for the PS Vita.
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#265594 by wartaf
Wed May 15, 2013 2:13 am
yeah, it's difficult!! i cant even find a good source for it..

btw, how can i help developing it??
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#265612 by fate6
Wed May 15, 2013 2:52 am
well are you proficient in any programming languages?
I belive CB is using C for this
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#265625 by wartaf
Wed May 15, 2013 3:37 am
if it is PL, i have no problem on coding it, i only need the basic of how PSP and PS1 sound is working.. :D
#265648 by Jd8531
Wed May 15, 2013 5:04 am
Yea I dont know what he did either, but if we did we'd have sound by now. It took him 4 months of straight coding just to get it to a "buggy" stage. So my advice is just wait until they do it and then investigate how it works if thats all youre interested in.
Last edited by Jd8531 on Wed May 15, 2013 5:38 am, edited 1 time in total.
#265649 by wartaf
Wed May 15, 2013 5:08 am
Jd8531 wrote:Yea I dont know what he did either, but if we did wed have sound by now. It took him 4 months of straight coding just to get it to a "buggy" stage. So my advice is just wait until they do it and then investigate how it works if thats all your interested in.


can't wait for it :D also i wish i could help :D btw, who are those people working on it?
#274058 by Acid_Snake
Tue Jul 02, 2013 12:47 pm
coldbird simply ported peops to the PSP and loaded all sound processing to the CPU as lack of media engine. But he never really got to polish it or implement some missing stuff (XA audio being one iirc). On the PSP, PS1 sound was done by media engine to leave the CPU handling other important tasks and thus keeping a good framerate, but on the Vita the CPU will have to do everything, although I don't think it'll bother framerate much as the vita overclocks the CPU around 500MHz, this should compensate the extra load that sound requires. But again, only two people have the ability to work on this, coldbird and TN, but they both are busy right now.
#274088 by hgoel0974
Tue Jul 02, 2013 4:29 pm
Acid_Snake wrote:coldbird simply ported peops to the PSP and loaded all sound processing to the CPU as lack of media engine. But he never really got to polish it or implement some missing stuff (XA audio being one iirc). On the PSP, PS1 sound was done by media engine to leave the CPU handling other important tasks and thus keeping a good framerate, but on the Vita the CPU will have to do everything, although I don't think it'll bother framerate much as the vita overclocks the CPU around 500MHz, this should compensate the extra load that sound requires. But again, only two people have the ability to work on this, coldbird and TN, but they both are busy right now.

lets see 15 days from may, 30 days from june and 2 days of july = 47 days
necropost? :lol:

where does everyone get all this info on the hardware? even yapsp doesn't go into detail about this peops stuff
#274101 by pspfanMOHH
Tue Jul 02, 2013 5:45 pm
hgoel0974 wrote:
Acid_Snake wrote:coldbird simply ported peops to the PSP and loaded all sound processing to the CPU as lack of media engine. But he never really got to polish it or implement some missing stuff (XA audio being one iirc). On the PSP, PS1 sound was done by media engine to leave the CPU handling other important tasks and thus keeping a good framerate, but on the Vita the CPU will have to do everything, although I don't think it'll bother framerate much as the vita overclocks the CPU around 500MHz, this should compensate the extra load that sound requires. But again, only two people have the ability to work on this, coldbird and TN, but they both are busy right now.

lets see 15 days from may, 30 days from june and 2 days of july = 47 days
necropost? :lol:

where does everyone get all this info on the hardware? even yapsp doesn't go into detail about this peops stuff

So go to google and types this quote in search bar with the name hgoel0974
even yapsp doesn't go into detail about this peops stuff

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