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Speedups in ARK

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Re: Speedups in ARK

Postby Acid_Snake » Mon Jan 28, 2013 8:38 pm

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lord_danzig wrote:there is something lost with eCFW and i'm not sure what.

the Media Engine, both SNES9x and daedalus use it, but the vita doesn't emulate it
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Re: Speedups in ARK

Postby lord_danzig » Tue Jan 29, 2013 5:25 am

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rafael707 wrote:once you save in-game, try exiting the emu and returning back to it and load the save. thats what i would do to test if it actually saved which it wont.. :(


LOL dude you're right, lost 2 hours of gameplay from yesterday. I saw the saves while the emulator was running so i assumed it worked. but once you restart it they are gone. snes9xtyl had saves working better, but is wayyy slower than euphoria. bleh.

I did some googling and I think I solved the problem.

forums.pspslimhacksDOTcom/threads/snes-emulator-saves.10391/
"There's an option in the option menu for both emulators that says something like "Autoupdate SRM." Its default is set to off. Should I turn that on? What does this option do?"

Yes, you should turn that on if you're using Euphoria. Turn it off, and the emulator may never save, even after twenty attempts. Turn it on, and it will save every time.

So basically, the emulator was released with the option "Would you like to be able to save your game?" and the default was set to "No." :D


For Euphoria, in the Load/Save tab, set 'Autosave updated SRAM' to 'yes' and the problem seems to have fixed. I also set the autosave state to 5 mins just in case. Hope it works for us
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Re: Speedups in ARK

Postby lord_danzig » Tue Jan 29, 2013 5:26 am

Acid_Snake wrote:
lord_danzig wrote:there is something lost with eCFW and i'm not sure what.

the Media Engine, both SNES9x and daedalus use it, but the vita doesn't emulate it


Ahh yea. Looks like Euphoria was programmed to rely on this much less than snes9xTYL, that's the only way I could explain the better performance but I may be wrong
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Re: Speedups in ARK

Postby eighthdayregret » Tue Jan 29, 2013 7:22 pm

Seems someone's been paying attention to all the controversy regarding SNES for the Vita.
Check it out: viewtopic.php?f=52&t=27734
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Re: Speedups in ARK

Postby rafael707 » Wed Jan 30, 2013 3:39 am

lord_danzig wrote:
rafael707 wrote:once you save in-game, try exiting the emu and returning back to it and load the save. thats what i would do to test if it actually saved which it wont.. :(


LOL dude you're right, lost 2 hours of gameplay from yesterday. I saw the saves while the emulator was running so i assumed it worked. but once you restart it they are gone. snes9xtyl had saves working better, but is wayyy slower than euphoria. bleh.

I did some googling and I think I solved the problem.

forums.pspslimhacksDOTcom/threads/snes-emulator-saves.10391/
"There's an option in the option menu for both emulators that says something like "Autoupdate SRM." Its default is set to off. Should I turn that on? What does this option do?"

Yes, you should turn that on if you're using Euphoria. Turn it off, and the emulator may never save, even after twenty attempts. Turn it on, and it will save every time.

So basically, the emulator was released with the option "Would you like to be able to save your game?" and the default was set to "No." :D


For Euphoria, in the Load/Save tab, set 'Autosave updated SRAM' to 'yes' and the problem seems to have fixed. I also set the autosave state to 5 mins just in case. Hope it works for us



thanks again ;)
TN-V is out, time to test xD

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