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Portable Ops VS Peace Walker
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- No piracy talk is allowed here.
- Only discuss the games you like without the technical aspects of "how to run them on firmware XXX....". In particular, ISO discussion is not allowed in this subforum.
- This is for official games only. For homebrews, go to viewforum.php?f=2
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Re: Portable Ops VS Peace Walker
Solidus was my favorite lol. He could probably kick Snake's ***, AND get the senior discount at Denny's!
"All of this talk about breeding is making me hungry"
Re: Portable Ops VS Peace Walker
What's the difference between Portable Ops+ and Portable Ops?
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Re: Portable Ops VS Peace Walker
portable ops plus was mainly targeted at online, it has a lot more types of soldiers (including soldiers from msg1, 2 and 3, plus some more unique characters like raiden and old snake), it also has the infinity missions, I love them, it's a bunch of continuous randomly made missions that you have to pass to make your soldiers stronger (and find new soldiers), since they are random you never know whats going to hit you next, keeping up the funCasavult wrote:What's the difference between Portable Ops+ and Portable Ops?
Re: Portable Ops VS Peace Walker
So Portable Ops+ is just the same as Portable Ops but with just more features?
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Re: Portable Ops VS Peace Walker
basically, although mpo+ doesn't have the main story
Re: Portable Ops VS Peace Walker
Peace Walker killed my (X?) button so I'll go fot PO.
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Re: Portable Ops VS Peace Walker
lol never heard of this, what was the x button for? maybe the button configuration you had required the x button a lotKur0i wrote:Peace Walker killed my (X?) button so I'll go fot PO.
Re: Portable Ops VS Peace Walker
[spoiler]Quicktime event in interrogation room. [/spoiler]Acid_Snake wrote:lol never heard of this, what was the x button for? maybe the button configuration you had required the x button a lotKur0i wrote:Peace Walker killed my (X?) button so I'll go fot PO.
Re: Portable Ops VS Peace Walker
Before I read this, I would've said PW is the better game. And arguably, it still is.
But I never had really thought about how weak PW story was in relation to PO. I think PO's weakest point in that regard was the presentation of the story. PW had tons of audio that gave the characters more..well, character. PO just had too much story presented as text-only, which kind of takes away something from the characters.
PO also had absolutely no variety in terms of environments, which is a shame as well. Everything felt like a very empty warehouse of some sort. It's a shame there wasn't more variety. But outside of that, I do think the character models are sharper in PO than PW.
The controls in PW, while not fantastic, were more manageable. I can't believe Kojima didn't design either game around a single analog stick ala MGS1/MGS2. PO was made harder to play in that regards, but having played the game recently, I realized how useful the L button is in PO, which makes the game much more enjoyable to play. I disagree with your assessment of using the right analog stick for camera control- since the game has a camera that tries to swing behind the character when possible, it kind of makes to see what you want unless you are actively managing that stuck.
But I do agree with you in terms of story and characters- they are simply better in PO when you think about them and forget the presentation.
But I never had really thought about how weak PW story was in relation to PO. I think PO's weakest point in that regard was the presentation of the story. PW had tons of audio that gave the characters more..well, character. PO just had too much story presented as text-only, which kind of takes away something from the characters.
PO also had absolutely no variety in terms of environments, which is a shame as well. Everything felt like a very empty warehouse of some sort. It's a shame there wasn't more variety. But outside of that, I do think the character models are sharper in PO than PW.
The controls in PW, while not fantastic, were more manageable. I can't believe Kojima didn't design either game around a single analog stick ala MGS1/MGS2. PO was made harder to play in that regards, but having played the game recently, I realized how useful the L button is in PO, which makes the game much more enjoyable to play. I disagree with your assessment of using the right analog stick for camera control- since the game has a camera that tries to swing behind the character when possible, it kind of makes to see what you want unless you are actively managing that stuck.
But I do agree with you in terms of story and characters- they are simply better in PO when you think about them and forget the presentation.
Re: Portable Ops VS Peace Walker
Thanks more nice