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PSP 1000 vs. 2000 for emulation purposes

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w0dash
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Joined: Mon May 28, 2012 11:52 am

PSP 1000 vs. 2000 for emulation purposes

Post by w0dash » Thu Jan 24, 2013 7:30 pm

Hello!

Short question: Does the doubled RAM of the PSP 2000 affect emulation (mainly SNES, GBA and PSX) in a positive way?

Or is it irrelevant?
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C.o.
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Re: PSP 1000 vs. 2000 for emulation purposes

Post by C.o. » Thu Jan 24, 2013 7:57 pm

2000 models and on with 64 mb of ram shows slight performance improvements overall for load times in native psp/psx games as well as general emulation performance (CPS2, daedalus, s9xtyl, gpspkai, picos, etc) and other applications that support it (go**be, homebrew browsers, homebrew/ported games, and slim only high mem modded apps). There are other basic features such as Skype that only work on slims as well. I'd go with 64mb slim models over the 1000 models overall.
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The Z
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Re: PSP 1000 vs. 2000 for emulation purposes

Post by The Z » Thu Jan 24, 2013 8:46 pm

If you get a 2000, dont get a 8C 2000, they suck and cant use full CFWs.
White PSV TV - 32GB - 3.60 CFW
White PSV 1000 - 32GB - 3.65 CFW
2x PSV 2000 - 32/64GB - 3.65 CFW
PSP Fat 1000 - TA-081 - 6.61 ME-2.3
PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
4x PSPgo & 1x PSP 3kº⁴ᶢ - 6.61 LME-2.3∞

w0dash
Posts: 13
Joined: Mon May 28, 2012 11:52 am

Re: PSP 1000 vs. 2000 for emulation purposes

Post by w0dash » Thu Jan 24, 2013 9:38 pm

So would you say that the 2000 will achieve a measurable higher framerate in emus like snes9x?

I would have no problem with longer loading times, but lower fps would bother me.

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C.o.
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Re: PSP 1000 vs. 2000 for emulation purposes

Post by C.o. » Fri Jan 25, 2013 12:29 am

I just did a test on vita's Ark eCFW firmware (32mb emulated) and a TA-85 CFW slim (64mb) with the same Snesx9TYL (and settings) and saw no real difference in both performance and load times. None.

made a video comparison - http://www.youtube.com/watch?v=M4donzf4 ... tube_gdata

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