I would like to clarify some things. I know that many of you hopes great stuff from Multicracft, but you my be disappointed a little bit.
I stopped working on it long long time ago. When I started this project I was thinking that I would achieve better performance especially on PSP.
There was many bugs, performance was not so good and I started really big projects for Android at my work place. My motivation run out quickly.
Just recently I was doing some stuff with threading in c++. I've returned to project with an idea in mind, that threading will help... In the end it helped...
I can't make multi-threading working correct on PSP but on PC it's working a lot better
That process helped me a lot - I have found and fixed lot's of bugs. Changed design here and there, and suddenly PSP version was also running quite ok. Maybe after releasing source code someone will manage to fix my "threading problem".
So as you can imagine Multicraft is very basic now. Before releasing code I want this stuff working:
- saving/loading changed chunks
- more biomes (i have 2 more prepared by my friend - I just need to reimplement them into my code)
- all blocks that were in Lamecraft and menu for selecting them
- simple lightening
- better sky with sun/moon than in lamecraft
- as stable as possible
This will be clean base to add more functionality.
Name MultiCraft is not just another name. From beginning I wanted nice multi-platform code base that would work on many devices/systems. As for now it's working on:
- win - main development system
- osx - working without a problem
- linux - working without a problem but only tested with Ubuntu
- android - working almost ok but there are some errors related to my framework not game
- ios - working almost ok but there are some errors related to my framework not game
- PSP - second main development system
- PS3... not anymore - there is partially support, but I had to update to newest OFW. If someone could help with this it would be awesome.
Once again you can see that there is still much to do, but like I said in 2 - 3 weeks I will release source for everyone.